Final Fantasy 15 : The Pirate Red Mage fiasco.
Final Fantasy 15 : The Pirate Red Mage fiasco.
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- Model the world after XII, which means a bunch of cities that look like real cities as opposed to having only a few NPCs. Many NPCs would have no dialogue at all, as with XII, and cities would be huge. Most of the buildings you would not be able to enter (they're houses, upstanding heroes don't walk into houses and casually loot the place).
-Fantasy setting, as opposed to a modern/cyberpunk setting. This is Final Fantasy. It should be fantasy.
-Somewhat believable ecology. Again along the lines of FFXII, but with stronger monsters further away from cities and towns. Also, have less ferocious animals appear in the wild that don't need to be attacked (but can be if desired). Looting system is much like XII, but fix the steal mechanic so that you can't take pelts off animals before you kill them.
-Airship obtainable early, and with the same basic mechanics as Flammie from Secret of Mana or the airship from FFVI. You can fly over the world and actually see it from above. Landing would be in designated areas, and there would be no walking on the overworld map, as with FFXII.
-Politically-driven storyline with believable villains and an ambiguous evil factor. I've little interest in the cliche "heroes go forth! Save the world!" plotline that many Final Fantasies (and other JRPGs) love to cater to. It's fun the first few times, but it's starting to get old.
-Huge world to explore with a lot of options not in the least bit pertaining to the main plot.
-Uematsu retired from doing FF music, let the man rest. See if Yasunori Mitsuda will do the music, if not, there are many talented composers, both Japanese and otherwise, that might be hired for the score. Music will be classical-themed and will be used to help set the mood and emotion of the scene, as is its best function. Effort will be made to make the score memorable, so it doesn't fade too much into the background.
-Characters will come with a predisposed statline and will enter the party as a noviate-level class. From there, they can advance to other classes as desired, but are locked into their advancement when they do. Both class and character will affect how baseline stats work, so turning a high physical low magic character into a mage class will end up with a mage who can still deal good damage with physical attacks.
-On the subject of characters, include a wealth of playable characters to choose from.
-Skills are learned through leveling up in a class, following skill-point trees depending on what one wants from their class. This also gives flexibility, giving a mage class a Magic Sword progression, for example, in order to give the option of a balanced warrior caster. Skill reassignment is available, so that players don't have to worry about screwing up their party.
That's the basics, anyway.
Uematsu never retired making FF music, just for your info.
I don't think Mitsuda suits Final Fantasy. His music is just too light headed for the series . We need Uematsu , and if Uematsu is too busy (like he did in ffx) bring up serious composers like ffx.
He never retired making music in FF,you are totally wrong about that.
He either did not have the time to dedicate himself fully to ff, or he was just not asked to do so.
Just to clear that misunderstanding.
If someone got bored of making something, that would be Tetsuya Nomura and the kiddy KH series.He said it himself.
Really, no disrespect intended, but a gay relationship of your playable characters (and by extension the player) would not go down well. Sheer statistics tell us that there are more straight people than gay. I'm not saying it couldn't/shouldn't be done (for example in Jade Empire you can initiate a gay relationship with another character if you so wish), but making it a central part of the story...sorry, it just wouldn't work. I ain't being homophobic, I'm just being sensible.
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As I recall, Uematsu retired, although he may do some music for the series later on. He's not doing full musical scores, and he's hardly "needed." Yes, the man's quite talented, but it's not like there aren't other good composers out there.
Ah, here we are, he formed his own company, Smile Please, and is doing music for various games. He's not doing all the Final Fantasies anymore.
As far as Mitsuda's music being lighthearted, I heartily disagree. Look no further than Xenosaga to see a good example of more serious compositions. Such compositions actually appear in all of the games he's touched, and his CD Krite is not very lighthearted at all.
This is probably not the thread to talk about Uematsu retiring or not, but again , i have proof he's not and you don't.
As I recall, Uematsu retired, although he may do some music for the series later on. He's not doing full musical scores, and he's hardly "needed." Yes, the man's quite talented, but it's not like there aren't other good composers out there.
Ah, here we are, he formed his own company, Smile Please, and is doing music for various games. He's not doing all the Final Fantasies anymore.
As far as Mitsuda's music being lighthearted, I heartily disagree. Look no further than Xenosaga to see a good example of more serious compositions. Such compositions actually appear in all of the games he's touched, and his CD Krite is not very lighthearted at all.
He worked with FFXII for one song, and for FFXIII one song too.
You cant just walk away from the creation that made you an artist.
Noone can. Not Amano, not Nomura, noone of them, and it's not about money. Sakaguchi wouldn't leave if he didnt create the 2nd biggest bomb in the movies industry with FFTSW. Oh, and guess what. When he did leave from Square, he made a company and works with..Nobuo !Omg what a coincidence don't you think ?Oh and thanks I know about ''Smile Please'' way earlier than you do, since Uematsu is my favorite composer. So you didn't need to tell me that .
About Mitsuda, I've heard the Xenosaga OST, and I still think he makes ''kiddy style music'' compared to what the games are needed.He doesn't put emotion into his work except in only some tracks. The same is done with Yoko Shimomura. Good composers both, but just good. Uematsu is a genius.
First thing in development would be the story. Tanaka (reallly the original concept creator for FF) would come up with the world, loosely based on the FF tradition. Then Sakaguchi & Nomura would write an original story, with Nojima & Kitase adapting it into a game.
The Battles would use the 4-person party, but make sure it's not too slow - the battles would be as engaging, fast and intense as in VII, but you could bring the 4-person strategy into it. Hiroyuki Itou would handle it, but it would have to be RANDOM ENCOUNTERS
Uematsu would have to do the music. This series is just as much his as it is anybody elses, maybe even mostly his. The man's music defined what FF is all about and I think for him to leave the company is a very disgraceful thing to do. I would make him do it, with Mitsuda assisting.
Nomura and Amano working together on the character design like they did in VI & VII.
Basically the game would be divided into different parts. One would seem really futuristic while the other would be very castle-fantasy-midieval and the two would seem very different, and odd to be in the same game. Then the third part takes place in a society that isn't cought up in hierarchies - but it's been the victim of injustice of both the other 2 societies, and eventually the different characters of these different lands meet up and cross over to reveal what goes on in the world as a whole. I would give the 3 different parts to different directors, Sakaguchi, Kitase, and possible Matsuno, so they each could compete to bring the best scenario. The stories would take place all over the world and after completing them one after the other you can really do anything you want ala "World of Ruin"/Disc3 FFVII. Then the Final Boss...
It would be so big it would be 3 DVDS. Yeah...
edit: oh yeah, most important. There would be a love triangle between 3 of the girls in the party...
Last edited by Bolivar; 08-27-2007 at 07:40 PM.
I'd get in touch with the guy who made Final Fantasy: Endless Nova (an RPG Maker 2000 fangame) and ask if he's willing to be the team leader of FF15 using the game as the base (right down to having kickass heavy metal themes for the final battles). Ideally the spelling and grammar will suck less. It'll be more awesome than before!
Well...
First off, I'd ask Nobuo to do the music for me. If he doesn't have enough time, I'd have him team up with Hamauzu again.
Now, Amano for artwork. And not just concept art - I want his works to come to life, to give the game an ethereal feel.
I'd tell the story writers to concentrate on the atmosphere, the feel, the meaning, the art behind the storyline instead of it being original. FFXV has to flow like wind or water. The most important thing - a lot of character psychoanalysis. It doesn't matter which setting they choose, but I think the modern feel was used the least, so I would fancy that one.
Battle system... Something fresh. I have nothing against the ATB - I want it to be incorporated in some way, but the battle system has to flow - just like everything else.
Here you go... I wonder how all the fans would like such a game...
I would run them over budget and cause Square to go bankrupt so they would stop making Final Fantasies and give it a smurfing rest already.
no, just a story so long it spanned 3 DVDs. also the scenario would be divided up between 3 directors, until some point where everything comes together going all over the world and you got these 3 great minds collaborating on a great game. Chrono Trigger had like... 3 or 4directors i think (with DQ and FF creators supervising!) and that game came out great. Something like that, except huge. the FF to end all FFs.