To the Four Shrines
-I unequip everyone except Zidane and leave Ipsen's Caste. I no longer need Eiko for anything, and she doesn't have the Magic Racket equipped, so she's good. I need Quina itemless for the arena monster. I don't know why I unequipped Steiner, but oh well.
-I then go back in and get Aramant and leave again, no random battles. When I form a party I choose Zidane, Vivi, Steiner and Quina. This way, with the order I'm going to drop everyone off, I will only be asked to make a new party once. At this moment, the party is healed.
-I needed some dry runs with the flying again. The Water Shrine is directly infront of where the airship is facing when I gain control of it, so that one is easy. Next, the Fire Shrine is on a penisula on the northeast of the long continent, and it's pretty big. The Wind Shrine can be tricky to see, that's what the dry runs are for though.
-Finally, I land near Treno and save outside.

Amdusias
-It would have been nice to steal the Orichalcon, but it won't mess things up. I parked outside of Treno because I will now fight the third arena monster. Doing it now will put Quina at 1 HP for the Earth Guardian battle, so I won't have to waste time in a random battle to do this and I won't waste time in the battle with a self-KO/auto-life.
-This is very simple, have Quina self-KO against Amdusias once, then have Quina use Limit Glove in a second battle for the win. Since I saved right outside of Treno, it wouldn't be too hard where the first battle is either Quina self-KOing or Amdusias using Bio, and the second battle Quina getting the first turn. In my first battle Amdusias used Bio, then Quina had almost full ATB at the start of the second battle. I got my second pair of Running Shoes as a reward.
-While leaving, I set the party up as follows: Zidane - Zorlin Shape, Green Beret, N-Kai Armlet, Power Vest, Power Belt
Auto-Float, Distract, MP Attack, Devil Killer
Quina - Silver Fork, Bandana, N-Kai Armlet, Gaia Gear, Reflect Ring
Auto-Reflect
-I land near the Earth Shrine and save.

Earth Shrine
-I board the airship again and enter the Earth Shrine.
-Two minutes worth of very finger-tiring scenes and then the Earth Guardian battle. With the previous set-up, Quina is basically invincible in this fight. All of the single spells will bounce off of him/her, Earthquake will heal him/her, and s/he will usually dodge an attack. The only way to make Zidane stronger would be to equip the Bone Wrist, but that come with Raise Earth Elem-Atk, which will halve the damage Zidane does in this fight, which is bad. As long as Quina gets one Limit Glove and Zidane gets 3 hits, everything is good.
-Both characters start the battle. Quina uses Limit Glove and Zidane attacks, he's doing about 2000ish damage. Then Earth Guardian uses Earthquake, which heals Quina. Zidane attacks again. Earth Guardian attacks Quina, who dodges. Then Zidane attacks one more time, which puts Earth Guardian in eating range. Quina Eats Earth Guardian and learns Earth Shake. Zidane learns MP Attack.
-After a few more scenes I'm asked to form a party. I add Dagger and Steiner to my party. Then I quickly enter the ship's deck, unequip Quina and switch Quina for Steiner. I then fly to the ledge that has the overhead entrance to Gizamaluke's Grotto, and save.

Last Minute Preparations
-I need some skills. Mainly Auto-Life for Zidane, Auto-Float for Dagger, several things for Steiner and Auto-Reflect for Freya. Friendly monsters will do the trick. But no need to be wasteful with the rest of the equipment.
-I set everyone up as follows. This is different than the guide because I've learned so many other skills the guide hasn't mentioned: Zidane - Exploda, Golden Hairpin, Egoist's Armlet, Survival Vest, Rebirth Ring
Dagger - Healing Rod, Mage's Hat, Chimera Armlet, Gaia Gear, Garnet
Steiner - Diamond Sword, Cross Helm, Venetia Shield, Diamond Armor, Running Shoes
Freya - Obelisk, Cross Helm, Venetia Shield, Diamond Armor, Reflect Ring
And everyone activates Ability Up.
-First I go into Gizamaluke's Grotto and trade in my Kupo Nut for an Extension. This can only be done during disc 3.
-Then I run around in the forest until I encounter Rainbow Garuda. Dagger gives it a Lapis Lazuli, and I get 40 AP (which gets doubled) and a Diamond, not a keeper though.
-Zidane learns Sacrifice, Lucky Seven, Auto-Regen, Level Up, Locomotion and Mug. Dagger learns Healer, Cura, Life, Loudmouth, High Tide and Bahamut. Steiner learns Power Break, MP Attack, Auto-Float, Ability Up, Auto-Potion and Auto-Haste. Freya learns Cherry Blossom, Devil Killer, Auto-Float, Counter, Ability Up and Distract.
-I then fly to the plains of the Lost Continent and save.

-Then I change everyone's equipment: Zidane - The Ogre, Black Hood, Bone Wrist, Mythril Vest, Rebirth Ring
Dagger - Multina Racket, Golden Hairpin, Egoist's Armlet, Bronze Vest, Feather Boots
Steiner - Rune Blade, Gold Helm, Venetia Shield, Plate Mail, Moonstone
Freya - Obelisk, Mythril Helm, Thunder Gloves, Linen Cuirass, Reflect Ring
-I run around the chocobo tracks until I encounter Green Feather Circle. For a Moonstone I get 30 AP (which gets doubled) and a Lapis Lazuli.
-Zidane learns Soul Blade, Accuracy+, Add Status, Auto-Potion and Auto-Life. Dagger learns Stona, Auto-Regen, Level Up, Jelly, Auto-Float and Mini. Steiner learns Iai Strike, Mentral Break, Clear Headed, Counter, Locomotion, Undead Killer and Beast Killer. Freya learns Initiative, Insomniac, Antibody, Add Status, Cover and Auto-Reflect.
-Now I'm all set.