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Well spoken, I agree with just about everything on that list whole heartedly. Now we just need to get you a job at SE so our thoughts can actually matter.
I would also like to note, that just because they want to make a character bad ass doesn't mean they have to make him a loner. You can actually design bad ass team player types, its just not nearly as common.
And I would also like to throw in a double signed on the no more primarily young characters. (Though I don't mind them if the look like they've grown up on the battlefield since they were old enough to hold a sword.)
As for protagonists out for personal gain, though I can't say I object to the idea in theory, in my view a Final Fantasy game should be about stopping a doomsday scenario and saving the world. Though I don't dislike having someone do it for selfish reasons, my general instinct is that that type of plot scripting would lead to a far more confined plot about the character(s) personal agenda rather than the global catastrophe at hand.
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