Quote Originally Posted by Bolivar View Post
Gameplay-wise, like I said IV doesn't offer much, but VI did it pretty damn good. The use of relics, espers, and the fact that equipment didn't progress forward - it went in different directions allowing alot of choice to the player on how to develop their characters. Which is why I guess i'm one of the few people that likes the World of Ruin better than Balance, the whole thing is a choice - now that you have these characters you get to decide how you want to build them up, and I do different things everytime.
You may have liked that more, but for me, FFVI was too easy even if it is my favourite game of all time. Yeah, you could build characters how you wanted, and even build specific classes if you chose, but it was so easy even then that there was no point. FFIV on the other hand is a challenging game, and by forcing you into specific classes, it requires even more quick thinking and strategy in battles than FFVI ever had. That's what made the gameplay interesting for me.

As for story, FFIV's is pretty predictable if you ask me. Don't get me wrong; for the time it was an amazing plot. Nothing like it had ever been done in an RPG before, but in it's case, I don't think the plot itself was good enough to make up for a general lack of interesting character development. FFVI on the other hand had a great plot if you ask me, that did keep me guessing in a lot of spots (who actually expected Kefka to destroy the world the first time through?), and backed it up with one of the most diverse and well developed casts in RPG history.