
Originally Posted by
Zeromus_X
Well, you'll certainly be busy for quite some time then. I believe in the GBA/PS versions the HP and MP cap at 9999 and 999 respectively.
I've always seen powerleveling as a waste of time, unless there's an optional superboss that requires your characters to be maximized (which, there never usually is).
In this game, the final dungeon itself is a perfectly good reason to power-level.
I mean, this Malboro inflicts you with like every status ailment in the whole game from one normal physical attack...?
And that's on the first floor; you've got lots of more floors to go, and of course they prove even deadlier.
If you're extremely cautious about using magic, you'll still need over 300 MP in order to cure everything on your way through, at least if you, like me, tend to have each character focus on certain abilities = one White Wizard.
But that Turbo Button thing is actually a good idea.