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Thanks guys. No I'm not involved in any projects, but later on in the last year of university I will probably be in a team to make either a short film or an independent game (that or I get an intern position at a company).
Yeah, we've only just started the course in the last few weeks. I kind of jumped ahead and had a look at some extra tutorials, and had a go at this Jeep model.
There are probably ways to reduce the poly count, but the idea of this exercise was to show how to model efficiently in terms of poly count, topology, uv's, etc. So it's pretty basic. You'd probably get away with what, 3,000-4,000 triangles in new-gen games? I don't know.
"... and so I close, realizing that perhaps the ending has not yet been written."
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