I think the more likely culprit for this is, actually, that many times these days developers put no effort into changing the lip syncing, leaving the voice actors to try and match what they say as best they can to the existing lip syncing so it looks a little more natural. I can't remember for the life of me if the lip syncing was changed to match the English script or not, but I would say this likely wasn't an issue this time around, whether because the lip syncing was changed, or because the localized version fit well with the original lip syncing. Not that your explanation of letting people read the text isn't valid or anything, just I've seen a lot of games that don't give you much time to read some of the text, while other parts drag on.






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