I liked it alot but for a Final Fantasy I think it could have been implemented alot better. I think if they did something like Chrono Trigger in the same setting it would've been amazing.

The battles just aren't as intense without a killer battle theme and the way they began to use camera angles on the PSX made it a truly incredible experience. I remember asking myself when playing the demo: "but how the hell are they going to have boss battles like this???"

Answer: by taking you out of battle to a story sequence and then back in. This game was a step-back in a few minor ways, one of which being that it re-constructed the barrier between cutscene and gameplay, something which Square worked hard to destroy with FFVII. FFXII was superior to most games, but it didn't pull you in to the story quite like the other newer ones did.