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Thread: FFT weekly class review #1: Lancer / Dragoon.

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    What I've Done... The Amazing Spiderman's Avatar
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    Default FFT weekly class review #1: Lancer / Dragoon.

    Hey everyone!

    This is it. The first review of the week!
    Every week, we'll try to review a different playable class, might be a generic unit, a special class like holy knight, or a monster (the three types of them.)

    For starting the first review, we are going to review the Lancer/ Dragoon.



    _____________________________
    We'll start with basics:


    Lancer / Dragoon:

    Imitating flying dragons, these knights created a unique way of fighting. Skilled with spears, jump attacks and defense.

    General info:

    How to obtain the class?
    You must be a lv. 3 Thief to become a lancer.

    Sprites: Dragon shaped helmets with heavy armor. Females have a cloth skirt while males have hip boots and a cape. These guys look neat.

    Default Weapons: Spear, Shield.

    Default Helmet: Helmets.

    Default Armor: Armor, Robe.

    ___________________________________

    Starting with BG-57's review:

    Quote Originally Posted by BG-57 View Post
    Lancer

    Prerequistes: Level 2 Thief

    Role: Front Line

    Sprites: Dragon shaped helmets with heavy armor. Females have a cloth skirt while males have hip boots and a cape. These guys look neat.

    Default Weapons: Spear, Shield

    Default Helmet: Helmet

    Default Armor: Armor, Robe

    Compatible: Works best with a support skill like Item or Math Skill.

    Jump

    Level Jump 2: Expands the range of jump to two panels out. Easy to get but gets replaced by higher Jump skills.

    Level Jump 3: Expands the range of jump to three panels out. Gets replaced by higher Jump skills.

    Level Jump 4: Expands the range of jump to four panels out. Gets replaced by higher Jump skills.

    Level Jump 5: Expands the range of jump to five panels out. Gets replaced by higher Jump skills.

    Level Jump 8: Expands the range of jump to eight panels out. Absolutely necessary to maximize the Lancer's range. Supercedes all other Level Jump skills.

    Vertical Jump 2: Expands the height of jump by two. Easy to get but gets replaced by higher Jump skills.

    Vertical Jump 3: Expands the height of jump by three. Gets replaced by higher Jump skills.

    Vertical Jump 4: Expands the height of jump by four. Gets replaced by higher Jump skills.

    Vertical Jump 5: Expands the height of jump by five. Gets replaced by higher Jump skills.

    Vertical Jump 6: Expands the height of jump by six. Gets replaced by higher Jump skills.

    Vertical Jump 7: Expands the height of jump by seven. Gets replaced by higher Jump skills.

    Vertical Jump 8: Expands the height of jump by eight. Absolutely necessary to maximize the Lancer's vertical reach. Supercedes all other Vertical Jump skills.

    Dragon Spirit: Adds Reraise upon critcal status. While nice to have, it doesn't block damage or heal.

    Equip Spear: Very nice. Allows any job to equip a spear, which has excellent attack power and better range than a sword. Also Jump does more damage with a spear.

    Ignore Height: Great to have, especially fights that involve great vertical distances like NOGIAS.

    Setups:

    Poacher Deluxe: Poaching is a great way to get rare items to use or sell. Lancers are the best profession to nab these monster hides. Not only do they pack a huge punch, but they can safely attack without triggering a counterattack. Just avoid using the Holy Lance, which randomly adds Holy damage that can kill a monster without poaching. When poaching, it's best to do predictable damage.

    Jump
    Math Skills
    MP Switch
    Secret Hunt
    Move +2/+3

    Javelin (II)
    Escutcheon (II)
    Grand Helmet
    Maximillian
    Setiemson/Genji Armlet

    Overall Rating: 8. A gret profession to have and do major damage on the battlefield. These guys can also use Jump to avoid taking collateral damage while their turn comes around. Although Jump cannot be seen in the order of battle screen, it'll usually connect if the Lancer Jumps on a foe with a CT of 50 or below. While Spears lack the raw power of the best Knight Swords their two-panel attack range allows for safer meelee.
    Last edited by The Amazing Spiderman; 11-01-2007 at 07:00 AM.
    FFT Class Reviews:

    Lancer - Monk - Ninja - Bard

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