
Originally Posted by
BG-57
Something like this?
Mediator
Prerequistes: Level 2 Oracle
Role: Support
Sprites: Both wear a long sleeved red jacket over purplish pants; they also feature a grey hat with tassels and carry a walking cane. They look decent.
Default Weapons: Guns, Knives
Default Helmet: Hat
Default Armor: Clothes, Robes
Compatible: Works with almost any job, usually as a secondary skill. The Gun options gives a Mediator a good range, but they rarely work well as front line fighters because of their weak armor and attack power.
Talk Skill
Key: Must have! Useful. Pass.
Invitation: Turns a foe into a Guest. At the end of the battle can be recruited into the party. Recruiting monsters is the only way to get some rare items. Plus breeding monsters is cool.
Persuade: Enemy CT to 0. Good for use on an immobile foe for JP gaining.
Praise: +4 to Brave. Brave allies hit for more damage. +1 to Brave permenantly for every use.
Threaten: -20 to Brave Not only good for turning foes into chickens, but can make finding rare treasure easier with Move-Find.
Preach: +4 to Faith. Magic does more damage.
Solution: -20 to Faith. Enemies can be hit with Zodiac and survive, making learning it from a life crystal very easy.
Death Sentence: Adds Death Sentence. Not an efficient way to kill a foe.
Negotiate: Nab some Gil. Gil is good. You can buy stuff with it.
Insult: Adds Beserk. Not bad against spellcasters, but usually a waste of time.
Mimic Darovan: Adds Sleep. Putting foes to sleep, to kill or rob is always helpful. The funniest name for a spell in the game. What an insult to poor Professor Darovan!
Finger Guard: Blocks Talk Skill. Not many fights against Mediators.
Equip Gun: Lets you sling a gun in any job. Guns have great range.
Train: Force critical foes to join the party. More likely to work than Invitation. Not recommended for weapons with elemental damage.)
Monster Talk: Non-Mediators can talk to monsters. Never used this one or missed it.)
Setups:
Rafa, the super Treasure Hunter. Rafa has a naturally high Faith and low Brave, so she's a shoe-in to equip with Move-Find, since the chance of getting the rare item increases as Brave decreases. It's natural to make her into a Mediator, since she works well as a support character. Give her a Spell Gun, a curative secondary skill and let her wander over the landscape getting treasure and recruiting monsters. Very handy to have in Nelveska Temple (to recruit Hyrudras) and Deep Dungeon.
Lancer/Warrior smack down. Set any physical fighter with Train and send them off into battle. They tend to deal heavy damage and have a good chance to get a critcal blow. You can then either recruit the monster or if you prefer land a coup de grace.
Zodiac Professor. If someone got Zodiac from Elidibs, then he can teach it to the rest of the party by casting it on a foe (only foes get hit by damaging Summons). But to survive it, their Faith has to be very low. So enter a battle with Summoners, immobilize them, kill other foes except for one, then have the Mediators pummel the summoners with Solution (also Preach can help to fine-tune the foe's Faith to around 10.) Hit 'em with Zodiac, kill them and wait for the crystal drop.
Overall Rating: 8. Absolutely essential to recruiting most monsters, getting rare breeds and poaching items. The skills that affect Brave and Faith are great for Move-Find, teaching Zodiac, and making your party into physical and magical powerhouses.
EDIT: Added a cruddy picture of Mediators from the strategy guide. Also simplified the color coding system.