+Gameplay Changes+
-ADD DIFFICULTY OPTIONS (Normal/Hard/INSANE!)
-Add a menu option to shorten summon time or maybe battle animation in general.
-Add a Beastiary (can be done in a variety of ways lets just compare to the FF VI remakes either in 2 sets or filled in as you go.)
-Maybe a little more organization when it comes to Chocobo Racing.
-I think the additional commands (Steal/Mug/Sense/Toss etc.) could be cleaned up and maybe even condensed a little more.
I am more than away of 'Master Command,'
I don't know what this means
but I still feel that they could be condensed a little more.
-Maybe more controler Vibration.
Story Changes
-More background on Red XIII perhaps or his parents at least.
Did Red have a mother?
-I say do NOT revive Aerith -- as much as I hated it, it made the story that much more intense.
-Try to make a little more sense and personability in the whole Corel incident and between Barret and his old town mates (thinking of Dyne in particular).
-Make a little more sense about Reeve the turk. I played FF7 like 5-6 times and I still wonder a bit about him.
Reeve was a Turk?
-Find Marlene and Aerith's mom before that final video to give some more character development.
-Add Vincent and Yuffie to the final video if they are found.
Too late. Their absence was explained in DoC as an attempt at evacuating Midgar. They could be added to other FMVs though.
-Definitely more on Zack.
-And what about a Jenova perspective -- there should be stuff like where Cloud has Jenova flashbacks or something. That would be cool to see Jenova fighting Ancients or something.
Don't know where this stands
-Update the graphics? What I mean by this is get rid of most of the block shapping but I don't know what you guys might think about this. It goes hand and hand with FF7, but if they did a good job of smoothing it out would you really miss it?