Ok, this is getting a little ridiculous now. I think the point some people are missing from the first post isn't the idea that video game music should played by orchestras necessarily, but that it certainly deserves to simply be enjoyed by a wider audience. Regardless of arguments about whether or not game music should be played by orchestras or not (though many songs suit orchestra quite well in their original arrangement, synth or not), these are great songs by talented individuals. Do they necessarily tell a "story" as some traditional composers did? No, but then it was never created to tell a story. The script tells the story, the music is often there to evoke the right emotion or mood, and the best game music does it very well, even without having the game accompany it. Both have different and equally valid purpose behind them, and both are equally deserving of recognition for a great many reasons.

I don't think the topic creator ever really had a problem with game music not being played by orchestras in concert all over the Western world, so much as they have a problem with how little credibility it seems to have over here. Regardless of how many of us may enjoy listening to game music, soundtracks aren't exactly easy to buy in North America, and it's still very much a relatively small, niche market over here. Going back to the second post in the thread:

Quote Originally Posted by edczxcvbnm
Let me know when movie composers get that same sort of worship with concerts and stuff :P
I can already walk into any CD store and browse various movie soundtracks. When I can do that with game soundtracks then we can talk about who should get concerts.