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All this talk makes me remember when I put rubberbands over O and the shoulder buttons in FFVII to constantly run away from battles so I could reach 2222 battles run away from and use lucky 7s on myself with Chocobuckle. Persheesh, where were gambits then? (Take home point: I feel the gambit system would have been more widely accepted if it had been implemented before. To me, it just feels like a more solid version of the Auto-Haste, Auto-Potion, Auto-Item, Auto-Regen, Final Attack-Revive skills and combinations that you have been able to use in other games.)
I admit a couple of the characters didn't get as well developed as they should, but thats not as uncommon as some may think, some characters never get as much screentime as they deserve.
I enjoyed the story just as much as I enjoyed Final Fantasy Tactics, and I have to say I enjoy that game a lot. The fact that there were no random battled helped with that. I also liked the fact that it returns to the world of Ivalice, making for a better linked series than say, FFX-2 or Dirge of Cerberus...
I also agree that the music is fantastic, it's a wonderful score added to the resume of Hitoshi Sakimoto, I especially love the flare and stylizing he gave some of the Uematsu songs (Like Clash On The Big Bridge) he leaves the soul intact but the arrangement isvery effective.
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