I think that the best blue mage design should be one which has to eat its opponnents like Quina. But, they should be able to learn seperate blue magicks. Eg, in FFIX the blue magic learnt could be used as a normal command. But in FFVIII and X they were used as limit breaks/overdrives. I got frustrated with both types and whished that they could be combined. In other words...
I think the character should learn Limit break blue magicks as well as normal blue magicks.
Eg, Goblin Punch can be learnt which is used as a normal attack.
Mighty Guard can also be learnt, but it can only be used as a limit break.
What do you think?
What system of blue magic would you have?