The lancer is a pretty good job, which is main role on your team may be as a heavy hitter with a good range for attacking.
It's main requisite to get it it's to be a Lv. 3 Thief first. Not that hard to get, plus, if you are on geeting the lancer job by leveling the thief class, I suggest you use the Thief's Job points earned to get Move + 2.
Well, getting on the class again, the lancer's equipment makes it thought to beat, and the weapon, the spear, has a two panel range for attacking, good enought for attacking one square away without fearing of a reaction ability like counter.
The weapon formula for the spear is PA * WP, while being simple, it assures you a chunk of damage, and the "Brave" of the unit doesn't matter, like in the Knight's Sword formula, which depends highly on brave.
And say, how about the jump ability? It's great, and useful most of the time. But remember, try to use the Jump ability on an opponent with a CT below 51 for better results.
So, we all know the lancer's a good tank and attacker. With which classes are the lancers compatible?
Seeing this class purpose is to inflict damage in close quarter combat or long distances, you can use the following classes to help the lancer to inflict more damage with the jump ability:
Oracle: This one's logic. Inflicting status ailments like, or Sleep, will help the lancer's chances on landing on the enemy when you do a jumping attack.
Time Mage: Inflict Stop, Slow or don't move on the enemy, assist the lancer's jump command.
Knight: Speed Break. Reduce the speed of the unit to increase the chances of landing.
Engineer: Althought this class is Mustadio-Only (PLAYABLE.), the leg aim can help a lot to negate the enemy's movement, and again, for the lancer to land on time.
Now, let's review it's abilities.
I'll review with stars:
*
**
***
****
*****
Being one the lowest, and five the highest.
Main ability:
Jump
Level Jump 2:
Expands the range of jump by two panels.
Level Jump 3:
Expands the range of jump by three panels.
Level Jump 4:
Expands the range of jump by four panels.
Level Jump 5:
Expands the range of jump by five panels.
Level Jump 8: *****
Expands the range of jump to eight panels out.
Well, in the lancer's case, you learn these abilities to increase it's horizontal range. So, the best one is obviously Level Jump 8.
Tip: You can learn the first two levels, then skip to the level jump 8. You will automatically maximize the horizontal range, and you can spend Job points on the lower ones after you get it. Sure, 900 JP it's a lot, but it'll well worth it to get it first.
Vertical Jump 2:
Expands the height of jump by two.
Vertical Jump 3:
Expands the height of jump by three.
Vertical Jump 4:
Expands the height of jump by four.
Vertical Jump 5:
Expands the height of jump by five.
Vertical Jump 6:
Expands the height of jump by six.
Vertical Jump 7:
Expands the height of jump by seven.
Vertical Jump 8:
*****
Expands the height of jump by eight.
Well, the same case applies to the vertical Jump. The best one is the last one, as it surpasses the lower ones.
Tip: You can learn the first two levels, then skip to the level jump 8. You will automatically maximize the vertical, and you can spend Job points on the lower ones after you get it. Sure, 900 JP it's a lot, but it'll well worth it to get it AFTER level jump 8!
Reaction Ability:
Dragon Spirit:
***
Adds Reraise status when hit.
I like this ability. BUT, unfortunately, once you got hit, you get the status, and it doesn't stack if you get damaged again, so, it is surpassed by other ones and either negate damage or deal damage.
Support Ability:
Equip Spear:
****
Allows any job to equip a spear.
Cool to have. The spear is one of the best type of weapons on the game, and it's range it's just awesome. If you aren't mastering classes and using Gain JP UP, you can use it on those units that you want them to be brawlers, yet be safe of reaction abilities.
Movement ability:
Ignore Height:
****
Ignores Height (as it says), and you can jump freely on the map, even from 0H to 12 H with no sweat.
This ability is great, really. Pretty useful to have when fighting in places like Deep Dungeon, Germinas Peak, etc.
Which secondary ability is the best to use with Lancer?
Well, because of the low MA and Mp of the lancer, it obviously shouldn't use magic commands.
But, some physical jobs and somewhat useless compare to the jump skill in this case, like charge, throw, etc....
So, you can add a secondary ability that might support the party in some way, like Item. It assures you healing, reviving, and solutions to the status ailments if neccesary.
Maybe, if you want an aggresive, yet useful-type warrior, you can add Battle Skill, which is an excellent ability to keep control of the flow of the battle, and a way to earn JP while not Killing the enemy unit, and help other allies on the course of battle with the break abilities.
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Recommended setups:
Tanker:
Javelin II
Escutcheon II
Grand Helmet
Maximilian / Reflect Armor
Bracer
The purpose of this setup is simple. Smash, hit, jump, kill. The item ability is there for support or in case of healing, which will be pretty rare if you use Blade Grasp, anyway.
Also, the unit's a tank. Very High Hp, and an unmatched physical and Magic evasion makes it a very hard to hit target. If you use Reflect armor, you'll only have to worry about summon magic hitting you, as it is very rare that a Wizard casts Fire/Ice/Bolt 4 on you party, or to face special jobs like Divine Knight and Holy knight.
Holy Lancer:
Holy Lance
Aegis Shield
Grand Helmet
Robe of the Lords
Genji Gauntlet
Jump
Draw Out
Blade Grasp
Magic Attack UP / Attack UP
Move + 3 / Move + 2
This one's for fun. Abuse the power of the Holy Lance! Robe of the Lords, Genji Gaunlet and Aegis Shield is there to improve the lancer's MA so it can inflict more damage if s/he casts holy with the attack! Yay! And if we're improving MA, why not add Draw Out you for fun?
And Attack UP or Magic Attack UP to improve the damage.
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Overall Ranking:
8.5
The lancer's a great class. It's purpose it's just to attack.
BUT, While attacking is great, sometimes you might wish the lancer had some support abilities, rather than just attack enemies, you know, for gaining more JP.
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Well, that's it, folks!
Thanks for your time!
Please leave comments.
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Also, I give credit to BG-57 and Velozer0 for reviewing! Couldn't do this alone. Thanks!
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Until next time!
Last edited by The Amazing Spiderman; 11-01-2007 at 03:59 PM.