Quote Originally Posted by Loony BoB View Post
The reasons that I enjoyed Morrowind more are as follows...

1) The biggest reason would have to be the levelling system for enemies. Having never faced an Oblivion enemy that I couldn't beat, I found it terrible. What's the point? There's no area that you can go to where you start to feel a little worried that you're going to die. You just kill. That's about it. You can't think "Yay, I beat one of these monsters, finally!" or "You know what, I think I can take on this slightly harder mission." It was all so very same-old, same-old throughout. I never really felt that bothered no matter who I was facing. Some guys took a couple of attempts but I didn't really gain much when levelling.

2) The setting. The Morrowind world is so much more varied and that made exploration a lot more fun.

Actually, those two things are what cut the mustard for me. I really enjoyed Oblivion for a while, but it got boring and that's not good. It got boring because every fight felt the same in the end. No good, I say! I know there are probably mods to fix such things, but I personally prefer to have the game being a good one when I install it, not requiring me to source out decent mods and throw them in.
Yes, I agree. When I started playing Oblivion, I was sure it was superior to Morrowind - but there was a point when exploring wasn't fun anymore, that the enemies felt really repetitive, the quests almost always involved a cave nearly identical to the previous ones - and it was at that point, about 80-90 hours into the game, that I became bored.

Morrowind hasn't gotten boring to me yet, and I'm sure I've played it longer than Oblivion. For that reason and that reason alone, I'm tempted to go back on my word and say that Morrowind is superior. It has some inconveniences that Oblivion improved upon, but overall it's much more varied in design, gameplay etc.

One thing I'd like to add is that I think Morrowind had more detail - it's graphics may be weaker than Oblivion's, but if you walk into a room, it strikes you how many items are laid out on tables, stacked in shelves, etc. Oblivion had tons of barrels which were often stocked with the same few, worthless items, but rarely were there so many items laid out visibly. Morrowind had a lot fewer chests that were a lot fuller as well, and much less worthless items, which avoids the annoyance of sifting through tons of junk.