Page 2 of 2 FirstFirst 12
Results 16 to 25 of 25

Thread: Low-Polygon Character

  1. #16

    Default

    I might be able to, but I thought the claw-like hand looked kind of cute. I'll see after I finish this essay and collage.


    "... and so I close, realizing that perhaps the ending has not yet been written."


  2. #17
    Holy Dragoon Kain <3 KoShiatar's Avatar
    Join Date
    Mar 2005
    Location
    Baron
    Posts
    3,689
    Contributions
    • Former Cid's Knight

    Default

    It is cute indeed, and it'll sure will be even better when skinned, but it does look a little bit strange.

  3. #18

    Default

    Update! I have made up my own rig, I got a lot of information from random tutorials and some documentation, and I think it's all good. Lots of controls for everything, all I need to do is bind it and then paint the weights.

    Here's an example of a little video (my first Camtasia production!):
    YouTube - Rigging Example

    So, now once I have finished it off I will be UV mapping it (which is just the absolute WORST. And then painting textures (fun!).


    "... and so I close, realizing that perhaps the ending has not yet been written."


  4. #19

    Default

    Skinning almost done!

    YouTube - Skinning Example

    Just need to make a few more tweaks, but here is the basic idea.


    "... and so I close, realizing that perhaps the ending has not yet been written."


  5. #20
    stacksonstacksonstacksons Shoeberto's Avatar
    Join Date
    Jun 2000
    Location
    Maltlicky, Texas
    Posts
    11,843
    Blog Entries
    1
    Contributions
    • Former Cid's Knight

    Default

    That is super awesome, great work.



  6. #21
    Abandon All Hope Fatal Impurity's Avatar
    Join Date
    Dec 2005
    Location
    Crewe, in England
    Posts
    1,589

    Default

    If I ever want to make a game I'm getting you to be chief modeler!

  7. #22

    Default

    Thanks guys!

    And OMFG, UV Mapping is my most hated field of 3D. I understand there are newer ways to go about it, and we're even getting to the stage of painting textures (i.e. ZBrush). But we've had to do it the old standard way, which is painful...

    Here's what my UV's were before with an automatic projection (a huge mess):


    Here they are once I had finished (nice and clean, hardly any distortion at all and seams all the in the right places):


    Now on to the fun part of actually painting the textures! Yay!


    "... and so I close, realizing that perhaps the ending has not yet been written."


  8. #23
    stacksonstacksonstacksons Shoeberto's Avatar
    Join Date
    Jun 2000
    Location
    Maltlicky, Texas
    Posts
    11,843
    Blog Entries
    1
    Contributions
    • Former Cid's Knight

    Default

    Man, I couldn't imagine doing that. I think the only time I've done uv mapping though was with really, really simple objects so it wasn't hard to match everything up.

    Keep us posted on how the texture painting goes



  9. #24
    VICIOUS GEEK SOOT~ヽ(`Д)ノ scrumpleberry's Avatar
    Join Date
    Jun 2006
    Location
    in my scrumplybee tree~
    Posts
    5,482

    Default

    This is all fantastic. I've never done anything in 3D, but I love it!

  10. #25

    Default

    Edit: I'll just replace this post with the final product. I will also update the original post to show it.

    So here it is! All finished! Well I have to do some calibration animation, but nothing worth showing.



    Also, incase anyone was interested, this was the final texture map I made in Photoshop (just used an airbrush, lots of work and it still looks bad). Note that the original texture size is 1024x1024, I just reduced it so I could show it here.



    Enjoy!

    Oh, btw. 2850 Triangles.
    Last edited by Rostum; 12-04-2007 at 05:12 AM.


    "... and so I close, realizing that perhaps the ending has not yet been written."


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •