without turn based systems doublecast does nothing. just cast the spell twice in real time!
i think it would be cool if everything you defeat/kill dropped money and loot.
*stamps on ant*
"congratulations! you recieved 37p and a drink!
*adds to inventrory*
makes perfect sense that everything should be carrying stuff to make defeating it seem appealing.
or stuff thats just placed forcibly in your posession. i find it funny how if in a game you opened a treasure chest and it contained a cowpat, it you just say "you picked up a cowpat" and leaves me thinking. "you wierdo! why would you want that!?"