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Thread: Character Building Rules

  1. #1
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    Default Character Building Rules

    Here’s the basic sign-up for your character:

    Name:
    Gender:
    Age:
    Race:
    Job:
    Rank:
    Allegiance:
    Station:
    Biography:
    Physical Description:
    Personality Description:
    Skills:


    Pretty standard stuff, I’ll go over the interesting points.

    Race: Race can be any of the races listed in the Country Building section. Generally PCs will want to have a race that’s prominent in their kingdom.

    Job: Job is the class of your character, which defines their abilities. Since EoFF is a Final Fantasy site, the world of Eizon functions under the job system as seen in many Final Fantasies. Each job will be graded on a rank from S to E, S being astoundingly good, E being the worst (other grades being A, B, C, and D). Offense is physical attack power, Defense is how well you shrug off blows, Vitality is the amount of hits you can take before going down, Agility is how quick and sneaky you are, Magic is how well you can utilize skills and spells. Here’s a brief list and summary:

    Paladin: Virtuous warriors of light, Paladins are powerful warriors that specialize in defensive properties. They can shield others from harm, command minor white magic, and unleash powerful holy sword skills that can devastate foes. Paladins are strong defensive combat classes.
    Offense: B
    Defense: S
    Vitality: B
    Agility: D
    Magic: C

    Dark Knight: Mighty warriors of darkness, Dark Knights specialize in offensive superiority. They can steal health and mystic energy from their foes, as well as command minor black magic and unleash devastating dark sword skills that can tear through ranks of soldiers with ease, albeit at the expense of their own vitality. Dark Knights are strong offensive combat classes.
    Offense: A
    Defense: A
    Vitality: B
    Agility: D
    Magic: C

    Magic Knight: Magic Knights are a special kind of warrior that can strike with magically imbued weapons. Magic Knights are more balanced combat classes than either Paladins or Dark Knights, but can achieve comparable performance to either by using spells to augment their fighting ability.
    Offense: B
    Defense: B
    Vitality: B
    Agility: C
    Magic: B

    Monk: Monks are strong fighters who train to make their body a living weapon. They tend to soak damage well, although due to their light armament their defensive capabilities leave much to be desired. By manipulating their inner ki, Monks can perform a number of feats, such as healing themselves and others around them or empowering their abilities to make themselves stronger, faster, or tougher.
    Offense: B
    Defense: C
    Vitality: S
    Agility: B
    Magic: C

    Samurai:
    Samurai are solid offensive fighters with a reasonable defense and good evasive abilities. They are skilled in several techniques, the most notable of which is the ability to draw out the soul of a katana and unleash its power upon their foes. Like the Magic Knight, Samurai have a good level of mystic power, which they use to augment the spirits within the katana and bend them to their will.
    Offense: B
    Defense: B
    Vitality: B
    Agility: B
    Magic: C

    Dragoon:
    Dragoons, or Dragon Knights, are trained in the art of taking to the air, almost as if a dragon in flight, and coming down on their foes. In addition, they learn to emulate several techniques known to dragons, such as the abilities to unleash deadly flame or cold through their very breath. Dragoons are solid both offensively and defensively, but aren’t exceptional at either.
    Offense: B
    Defense: B
    Vitality: A
    Agility: C
    Magic: D

    Thief: Thieves are quick and agile. Their offensive and defensive capabilities are significantly lower than most physical-based jobs, but they are skilled at avoiding detection and striking hard and fast. Thieves excel at catching their foe unaware, where they can target the vitals for extra damage. Thieves are also skilled at lifting items from their foes or finding treasure or secret paths hidden from plain view.
    Offense: D
    Defense: D
    Vitality: C
    Agility: S
    Magic: E

    Ninja: Ninja, like thieves, are quick and agile, but they benefit from a greater offensive power and the ability to use a number of thrown weapons and mystic arts. Ninja skills have great versatility, but Ninja themselves are somewhat fragile and specialize in sneakier hit-and-run tactics, much like the thief.
    Offense: C
    Defense: D
    Vitality: C
    Agility: A
    Magic: C

    Hunter: Hunters favor bows and guns. They aren’t particularly durable or strong, but their attacks are devastating at range. They are skilled at focusing their concentration on a target to deliver crippling shots, and can learn to imbue their weapon with mystic force to fire magically-empowered projectiles.
    Offense: C
    Defense: D
    Vitality: C
    Agility: B
    Magic: C

    Berserker: Berserkers possess unnatural strength and the ability to drive themselves into a frenzied rage to further hone their combat prowess. Berserkers have high physical abilities in all areas, but their versatility is somewhat lacking, while they can use their strength and toughness to barrel through most challenges they lack the tactical options to use any other solution than brute force when confronted by a problem.
    Offense: S
    Defense: A
    Vitality: S
    Agility: D
    Magic: E

    Black Mage: Black Mages have the power to summon magic in its purest, most destructive form. Although physically frail, they can bring forth intense flame and cold, summon lightning from the skies and even call down meteors from orbit.
    Offense: D
    Defense: E
    Vitality: D
    Agility: C
    Magic: S

    White Mage: White Mages possess the power to heal wounds and drive away any number of afflictions. While their offensive power is lacking, they are slightly more sturdy than black mages, and high-rank White Mages can summon forth powerful holy magic to devastate their foes with pure divine fury.
    Offense: E
    Defense: D
    Vitality: D
    Agility: C
    Magic: S

    Summoner: Summoners are a small clan of mages who have the power to form pacts with powerful spirits and can call them into battle to do their bidding. Summons offer a great deal of versatility to the Summoner, but the Summoner is often required to defeat or otherwise cajole more powerful spirits into making a pact with them. While summoners can attain a great deal of personal power and are far more versatile than either a Black or White mage, their power is directly linked to the spirits they are friendly with. If a summoner fails to maintain his end of the bargain with his spirits, they won’t fight for him at full capacity, assuming they answer his call in the first place.
    Offense: E
    Defense: D
    Vitality: D
    Agility: C
    Magic: S

    Necromancer: Where Summoners make pacts with benign spirits, Necromancers animate soulless husks and have the power to bind spirits, unwilling or not, to animate dead or nonliving matter.
    Offense: E
    Defense: D
    Vitality: D
    Agility: C
    Magic: S

    Blue Mage: Blue Mages are far more durable than most mages, possessing decent physical attributes down the board. Their true power, however, is learning the abilities of monsters that they witness in combat. While their physical abilities alone will never match that of a Paladin or Dark Knight, they can hold their own in combat and augment themselves or their allies with an impressive array of skills known only to the monsters or unleash powerful offensive or healing techniques that monsters utilize in combat.
    Offense: C
    Defense: C
    Vitality: C
    Agility: D
    Magic: B

    Time Mage: Time Mages have the power to warp and distort time and space, increasing or decreasing a person’s speed or even causing a person’s movement to stop entirely, for a time. In addition, they can utilize spells that draw their power from space, giving them a decent array of strictly offensive spells that can wreak havoc upon their foes.
    Offense: D
    Defense: E
    Vitality: D
    Agility: C
    Magic: S

    Geomancer: A geomancer’s power is intrinsically tied to the world around them. Geomancers are adept warriors, much like the Blue Mage, but their true strength comes from their ability to summon magic from the world around them and bring it to bear upon their enemies.
    Offense: C
    Defense: C
    Vitality: C
    Agility: D
    Magic: B

    Red Mage: Often known as a jack of all trades, Red Mages are good at physical combat and a smattering of white and black magic. While they are good at just about everything, they are great at nothing, meaning they can never match a job in the job’s chosen field, but their versatility grants them advantages that no other job possesses.
    Offense: C
    Defense: C
    Vitality: C
    Agility: C
    Magic: C

    Bard/Dancer: While not as physically adept as Red or Blue Mages, Bards and Dancers can hold their own in physical combat. Their true power, however, is derived from the power of their song or dance. Bards use their song to uplift and inspire those around them, making them ideal leaders for large units of troops. Dancers, on the other hand, entrance their foes with their dances, making it harder for them to fight. Both jobs can be held by either gender. In addition, Bards and Dancers are some of the most socially adept characters, making them ideal for diplomatic missions.
    Offense: C
    Defense: D
    Vitality: C
    Agility: A
    Magic: B

    Mediator: Mediators are all about the word. They are proficient with guns, although they are not the best combat characters. Their greatest ability, however, is to convince monsters and other characters to join their side. They are skilled at twisting words to their favor, and are the best diplomatic job around, although bards and dancers are certainly not lagging too far behind. Mediators also are good at issuing commands and inspiring other troops through their words, making good generals.
    Offense: D
    Defense: D
    Vitality: C
    Agility: B
    Magic: B

    Chemist: Chemists are skilled with the use of items, as well as with mixing items together to provide unique effects. They are proficient with guns, just like Mediators, but also like Mediators they are not particularly adept, physically. Their major skill comes in the ability to craft and use powerful items to create effects magic cannot, and by mixing two items together to further boost their combat potential.
    Offense: D
    Defense: D
    Vitality: C
    Agility: B
    Magic: B

    Rank: Rank is a scale of 1 to 10. All ruler PCs start at rank 3, all other PCs start at rank 2. All Mercenary or Barbarian leaders start at rank 4, and other PCs under Mercenary or Barbarian bands start at rank 3. As your character performs great deeds (these don’t necessarily have to be combat-related), they can petition for higher rank. Higher-ranking characters have access to more numerous and potent abilities and are generally stronger than lower-rank characters. A character's rank multiplied by 1,000 is the amount of soldiers that can be under his or her direct control.

    Allegiance: This is the country to which your character is aligned. Unaligned characters are usually leaders of a smaller military force, and can act either as mercenaries, selling their swords to the highest bidder, or as wandering barbarians, invading other kingdoms and pillaging their land.

    Station: This is your character’s position within their kingdom. The founder of a kingdom is a Monarch (or President or whatever), for example, whereas the leader of an independent force or a kingdom’s military leader is a General.

    The rest is pretty much self-explanatory. Player characters are far more powerful than normal characters, they can generally easily defeat a number of soldiers 100 times their rank Dynasty Warriors-style.

    Skills: These are the spells and abilities your character can learn. Skill charts are still being worked on, but the rules and some of the class skills are up. You may hide the skills of yourself or your NPC generals, simply PM us the skills you know and we'll put it in your log.

    Post all character submissions in this thread for approval by one of the Coordinators. All NPC hires must also be posted here, although they aren't required to have a backstory (basic description and personality are still required).

    If you wish to hire an NPC in secret (generally used for hiring Assassins or spies), you may instead PM a coordinator for approval.
    Attached Files Attached Files

  2. #2

    Default

    YAY!

    I'll finish the Personality a bit later. But for now, I present to you the High priest Himself.

    Name: Father Habaruku
    Gender: M
    Age: 39
    Race: Human
    Job: Paladin
    Rank: 3
    Allegiance: Evrai
    Station: High Priest (Aka Monarch)
    Biography: Eugene Habaruku had always been raised as a good boy. He had never been in trouble, and always treated others kindly. However unknown to others, there was something wrong with this child. He heard a voice. A voice no one else could here. It called itself Saint Evans, and introduced himself as a God. This voice never went away from Eugene, and following its words, he founded a church in his name. Slowly through the years, the Church he founded gained popularity, until it gained enough power to gain control of a country, which he quickly renamed to Evrai. Now at the helm of a powerful Kingdom, Father Habaruku intends to follow the words of St. Eva and make the world its believers, through any mean necessary.

    Physical Description: Father Habaruku is normally seen dressed in his priestly robes. His hair is slightly longer then your average, and is a faded brown color. He stands slightly taller than your average man, and has a rather muscular build.

    When preaching of Eva or talking to others, a genuine kindness and caring can be seen in his eyes and heard in his voice. However when he faces one he believes a heretic, his gaze shifts to a piercing gaze, and a frightening wrath can be sensed in his very presence. Those condemned by Habaruku become witness to a demon in human form.

    Personality Description:

    Skills:
    Split Punch: 2
    Cure: 2
    Statis Sword: 2

    Sword and Shield Mastery: 3

    Long Sword, Increased Strength II
    Full Metal Body Armor Increased Vitality II
    Heavy Steal Shield Increased Defense II
    Necklace Initiative
    (15500G)
    Last edited by NeoCracker; 12-14-2007 at 08:57 PM. Reason: Added Skills/Equipment

  3. #3
    I'm selling these fine leather jackets Aerith's Knight's Avatar
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    Name: Aeris Gainsborough
    Gender: F
    Age: 22
    Race: Cetra
    Job: White mage
    Rank: 3
    Allegiance: The Empire
    Station: Princess and monarch
    Biography: Raised to be a peaceful leader of the Empire from early age. Spends most of the time either practising her magic or ruling her nation. She is the first ruler of the Empire who opened the boarders for refugees of war. Carries a white materia with her everywhere she goes.
    Physical Description

    Personality Description: Funloving, friendly, generous, young, beautiful, and somewhat mysterious.
    Skills:
    Rank 1 - Cure
    Rank 1 - Shell
    Rank 3 - Dispel
    Rank 3 - Null element
    Last edited by Aerith's Knight; 12-07-2007 at 04:10 PM.


  4. #4
    Gamecrafter Recognized Member Behold the Void's Avatar
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    Reiji Shiba (Adamantoise)
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    Both of those characters are approved.

  5. #5
    I'm selling these fine leather jackets Aerith's Knight's Avatar
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    Name: Aerith's Knight
    Gender: M
    Age: 19
    Race: Human
    Job: Paladin
    Rank: 1
    Allegiance: The Empire
    Station: Bodygaurd
    Biography: Grew up close to the castle, training for the highest possible honor for a soldier, to be the bodygaurd of the princess. Spends all of his time gaurding her. Is known to be the closest friend of Aeris. Has seen many horrors in the great battles of the world, and is rumoured to be the reason that the boarders of the Empire opened up for refugees of war. His favorite weapon is a slender longsword, rumoured to be the holy sword, a relic of the Empire royal family, given by Aeris for saving her life.
    Physical Description: Tall, muscular and proud, his strenth and stare drive off many a foe without battle
    Personality Description: Honest, kind and good-hearted, he holds true to the knights code.
    Skills:
    Rank 1 - Cure
    Rank 1 - Protect
    Rank 1 - Stasis sword
    Last edited by Aerith's Knight; 12-07-2007 at 04:06 PM.


  6. #6
    Gamecrafter Recognized Member Behold the Void's Avatar
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    That would be an NPC, and NPCs can only be hired at Rank 1.

  7. #7
    I'm selling these fine leather jackets Aerith's Knight's Avatar
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    oke sry ill change it


  8. #8

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    Name: Albel Nox
    Gender: Male
    Age: 24
    Race: Humes
    Job: Samurai
    Rank: 3
    Allegiance: Airyglyph
    Station: Monarch
    Biography: When Albel was 5 his father, Glou Nox became the leader of a large group of barbarians called the Black Brigade. As dusk fell on the peaceful kingdom of Zukazu, the Black Brigade invaded its capital city. The kindoms army was unprepared for the attack and by dawn its current monarch and his family had been killed and Glou became the new leader. He renamed the capital after himself and changed the name of the kindom to Airyglyph which was his mothers maiden name. After ten years of occupation, the citizens gave up trying to over throw there new rulers and accepted him as king. After seven years of peace, Glou got ill and two years letter he died, leaving the throne to Albel.
    Physical Description: http://i91.photobucket.com/albums/k3...DJ/Abel1p1.jpg
    Personality Description: Brave, bold, fearless, hides emotions but can still be friendly and kind (Occasionally)
    Skills:
    Rank 1-Asura
    Rank 1-Kotetsu
    Rank 1-Bizen Boat
    Rank 3-Murasame

    NPC: Black Brigade/Elite guards
    Has 36 members-19 adult males- 11 adult females- 9 Children
    The Black Brigrade are a group of worriors that live within the castle with Albel and they also double as his elite guards. These worriors are also Albel closest friends who occasionally help Albel to run his kingdom amoung other tasks. Even though each member may excel in different area's of combat, they can be easily spotted by there silver robes with the Black Brigade symbol of dragon which is wrapped around the letter B on there chest.
    Last edited by Albel; 12-09-2007 at 05:15 PM.

  9. #9
    Gamecrafter Recognized Member Behold the Void's Avatar
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    You'll need to stake a claim of land on the map, but otherwise Albel is fine.

  10. #10
    clouded sheep Clouded Sky's Avatar
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    Name: Tindöme Menêlmacar
    Gender: Male
    Age: 21
    Race: Human
    Job: Negotiator
    Rank: 3
    Allegiance: The Kingdom of Ordalia
    Station: Prince
    Biography: Although he was actually adopted (this fact is known only to the Queen and the late King, and perhaps a few close others) he was raised as a member of the royal family. Ordalia itself has always been a peaceful kingdom, and as such, Tindöme was raised to be a wise, benevolent ruler. While not necessarily peaceful, Tindöme shies away from physical conflict, preferring to settle disputes through his prowess with words. Now, with his father dead three years ago to a mysterious illness, and his mother,now suffering from an illness of her own, was deemed unfit to rule a month ago, so with little experience, but all the right training, Tindöme came to the throne as ruler of Ordalia.
    Physical Description: See attached.
    Personality Description: Tindöme is intelligent, fun-loving, and quite the charmer. He had never intended to be a ruler, especially this early. He has an open mind to innovation and change, but is hesitant to warfare. He knows there is always a different approach.
    Skills:
    Attached Images Attached Images

  11. #11
    The Bearded One Tasura's Avatar
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    Name: Rhylis Nianald
    Gender: Male
    Age: 29
    Race: Galka
    Job: Dark Knight
    Rank: 5
    Allegiance: Ibeos
    Station: Head Judge
    Biography: Lead a carefree life until the age of 12 when his parents were murdered by a band of drunken thieves when they refused to hand over their money, after that event he began training as a Dark Knight and quickly rose through the ranks to eventually become the youngest head Judge in decades at the age of 23.
    Physical Description: Tall with long dark hair and dark piercing eyes, almost always seen in the Dark Knight armor, even when doing menial tasks in the city. Muscular build and a strong personality that's made noticeable by the way he talks and acts around his subordinates and the city folk.
    Personality Description: Talks little about his past unless it's to show that anyone can become something given the right motivation, when not dealing with any tasks he's jovial and pleasant to be around, but when he has to work, his personality does a 180, ne becomes serious and right to the point and gets his job done.
    Skills:
    Dark wave - 3
    Fire - 3
    Blizzard - 3
    Thunder - 3
    water - 3

    Equipment:
    Black Greatsword with a ruby imbeded in the hilt (rank 5)
    -Sensor
    -Piercing
    -Sneaking
    -Increased Strength IV
    ---15,000
    Black Full Plate armor with red trim (rank 5)
    -Increased Vitality IV
    -Increased Defense IV
    -Initiative
    ---14,000
    --------29,000
    Last edited by Tasura; 12-17-2007 at 09:28 PM.

  12. #12
    Gamecrafter Recognized Member Behold the Void's Avatar
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    Those submitted PCs are all approved.

  13. #13
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    Name: Gregori Salaicen
    Gender: Male
    Age: 35
    Race: Hume
    Job: Paladin
    Rank: 5
    Allegiance: Church of the One True God
    Station: High Priest
    Biography: Gregori aspired to be clergy from a young age, and his skill with words and unwavering faith assured his rise to priesthood was quick and uneventful. He dislikes conflict, but has a very strong personality, and will always carry out threats and promises,.
    Physical Description: Gregori is well-conditioned and in good shape, but not very muscular since being High Priest leaves him little time to train. He stands tall at 6'2" and has light blue eyes and dirty blond hair.
    Personality Description: Gregori is strong-willed and steadfast, with unwavering courage and compassion. He can see both sides of an argument, making him a good mediator. He is also relentless and stoic, willing to sacrifice much in order to serve God.
    Skills:
    O R'lyeh?

  14. #14
    I have one of these now Nominus Experse's Avatar
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    Avaera Gorganath
    Female
    31
    Hume
    Necromancer
    3
    Vaelgard
    High Avatar


    Was born and raised in the city of Emnor, where she was given her first taste of magicka. She eventually went to the Senthenon Academy of Magicka, where she was guided by the teachings of High Wizard Daelthenor. Under his watchful eye, she excelled at the arts of magicka. Eventually, she began to delve into the dark arts of necromancy.
    Though the dark arts of a necromancer are not strictly termed as forbidden, only those with an extraordinary will and spirit can sustain summoning the dead, for the dead require life.

    Intrigued by the wonder and hazard of delving into these arts, she began to pursue them further. Though Daelthenor spoke against her decision – for he wished for to instead become an alchemist – when it became apparent that Avaera was set on pursuing necromancy, he aided her as best he could.

    Within five years of her initial introduction to the dark arts of necromancy, she was tested for the title and license to use the dark arts to their full potential. Before a grand commune of high wizards, sages, oracles, and other artists of the arcane, Avaera was tested. She passed with extraordinarily high marks, and was allowed full access to necromancy, and was thusly granted the title of Gorganath.

    Soon thereafter, her loved mentor was tragically assassinated by an unknown political party. Struck with grief, she wandered the world for a period of time, eventually settling in the frigid city Neflim of Vaelgard.

    From here, Avaera began to become involved with the politics and magicka of Vaelgard, eventually leading to her obtaining a high position of office within the government, as well as an equally high position within the region’s academy of magicka.

    Avaera’s detachment from the subjective and emotional, as well as her succinct, cutting nature, has caused her to become quite valued as a consultant on political and military affairs.


    Due to her constant dabbling in the arts of necromancy, Avaera has a slim, almost emaciated physique. Eyes of faded green-blue. Thin, fair face with a delicate air about it. Long, wavy auburn hair.


    Avaera's nature is quiet, and she has a regal and intelligent aura. Has a cutting, sarcastic tongue.
    ...

  15. #15
    Returns Victorious The Triumphant Hero's Avatar
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    Character Approved
    O R'lyeh?

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