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Thread: City Building Rules

  1. #31
    (。◕‿‿◕。) Recognized Member Jojee's Avatar
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    Why would you want a smaller tax rate >_> if you get more money with more?


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  2. #32
    clouded sheep Clouded Sky's Avatar
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    higher taxes = unhappier people

  3. #33
    diafnaoplzkthnxbai NeoTifa's Avatar
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    whats the max amount of races you can have in your coutry, cuz i want 3! mithra, tarutaru, and moogles :\
    Oh gods, why? ಥ_ಥ


  4. #34
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    In theory you could have all the races in your country. There's no limit, but there tends to be a few main races.

  5. #35
    (。◕‿‿◕。) Recognized Member Jojee's Avatar
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    Can my research facilities research an invisible force field that will go around Rengoria in case of mako cannon and long distance attacks? :P And how long would that take to research/create? And how many research facilities researching that can I have in the city?


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  6. #36
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    You can have one research facility in each city, the best way to research a singular item is to just make a big facility in one place (smaller facilities in other places can help, but until you develop telegram and other communications-based steam technology it's harder for them to communicate and not as efficient). In your case, for barriers you're going to want magitek over steam tech. It'll take a good amount of time, but you'll be developing smaller barrier magitechnology as you build your way up to it.

  7. #37
    KentaRawr!'s Avatar
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    Do military men and policemen count towards the population, even though they are removed from the population count when putting the info in your Kingdom Thread?

  8. #38
    The Bearded One Tasura's Avatar
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    The soldiers count for purposes of food and housing, but not for the purposes of taxes, other than for their upkeep, say you had a city of 30,000 people and 10,000 soliders, you'd need housing and food for 30,000 people, but you'd only get taxes from 20,000, and the 10,000 from the upkeep would be deducted from the tax you get form the 20,000 general populace. As for police, I don't know because I'm not using any xD

  9. #39
    Posts Occur in Real Time edczxcvbnm's Avatar
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    Only 10 people per ship SUCKS. To wage war you would need like 1000 ships just to bring your armies over to attack.

  10. #40
    The Bearded One Tasura's Avatar
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    You can increase the size of the ships, so you can have higher crew limit ships, and it says 10-crew, if that follows real world logic, that's the crew to run the ship, and not how many people fit on the ship.

  11. #41
    Posts Occur in Real Time edczxcvbnm's Avatar
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    That makes more sense...how many people can we cram onto ships then?

  12. #42
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    Ship passengers are equal to twice the number of crew, lemme add that to the thing real quick, I apologize.

    Also, you can delay ship production. Normally, a full ship is built every season, but you can delay it and continue to increase its size. So if, for example, you could make a 50 crew ship and want a 100 crew ship, delay for one season and you can make that instead.

  13. #43
    Posts Occur in Real Time edczxcvbnm's Avatar
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    So would ships we claim to have when creating our cities be built right away for immediate use or would we have to wait one season before we can set sail?

  14. #44
    The Bearded One Tasura's Avatar
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    I believe that everything created in the original thread post is created as of that post.

  15. #45
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    Yes. If you have facilities to breed chocobo, create airships, or whatever, you can have one season's of production immediately.

    Also, clarifying taxes. Regular citizens provide income, police and soldiers cost upkeep and do not pay taxes.

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