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Thread: City Building Rules

  1. #46
    The Bearded One Tasura's Avatar
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    For further clarification purposes it's 1g for weapon and 1g for armor for light gear, and 2g per weapon and 2g for armor for heavy gear.

  2. #47
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    I added prices for Barracks, so that you can free up normal housing to increase your taxpaying population. If you start with enough Barracks, your normal population will max out. You still need to feed everyone, of course.

  3. #48
    Posts Occur in Real Time edczxcvbnm's Avatar
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    More questions XD What can I say? I think long term and want to make the best most strategic move possible to start instead of learning new things down the road.

    So what is the max citizenry population?
    Does your population ever increase on its own due to citizenry offspring?
    Is there a max barrack limit?

    Thank you

  4. #49
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    Population limit is however many houses you can cram into your land. Upper limit for cities is around 200,000 for a REALLY big city (that's about equivalent to Medieval Moscow).

    Population will increase and decrease based on various factors, but will never increase past the housing you have provided. Population maxes for country creation, but beyond that you build houses and the population will slowly start to climb during the seasons.

    There is no max Barrack limit.

  5. #50
    o double d to the l e r oddler's Avatar
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    Question about keep pricing in the first post:

    You have listed the sizes of keeps ranging from 1,000 - 15,000. You say the basic keep is 10,000 above that. Is the basic keep the first in the given list and the list actually supposed to be 10,000 - 150,000?

  6. #51
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    The basic keep is the first on the list, yes.

  7. #52

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    Question. Do facilities like sewage system and stuff like that cost the same as housing or for food production like farming?

  8. #53
    I'm selling these fine leather jackets Aerith's Knight's Avatar
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    services cost 10 gil per person in your town


  9. #54
    diafnaoplzkthnxbai NeoTifa's Avatar
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    can i make a city that is nothing but i giant choco arena,for racings and maybe further down the line, an amusement park? like golden saucer?

    edit: i want it equipped with a track, casino, amusement park, hotels, spas, and possibly maybe a nude beach ><
    Last edited by NeoTifa; 12-09-2007 at 06:16 AM.
    Oh gods, why? ಥ_ಥ


  10. #55
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    Capacity of an entertainment area is 5 gil per person, as well as however many staff members you need to run it who will need actual housing. I'll put up rules for that now.

  11. #56
    diafnaoplzkthnxbai NeoTifa's Avatar
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    neat, but im still making a nudist colony no matter what
    Oh gods, why? ಥ_ಥ


  12. #57
    I'm selling these fine leather jackets Aerith's Knight's Avatar
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    whats with you and a nudist colony?.. did you go there on vacations?


  13. #58
    diafnaoplzkthnxbai NeoTifa's Avatar
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    lol yes, and so can other peoples of the world
    Oh gods, why? ಥ_ಥ


  14. #59
    I'm selling these fine leather jackets Aerith's Knight's Avatar
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    hmm if pretty girls that look like FF girls go to nude beaches im beginning to understand why there are lurkers with binoculars there


  15. #60
    Posts Occur in Real Time edczxcvbnm's Avatar
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    So I want a chart that explains research expansions to level up of technology because this all seems completely made up and random as crap. Sorry but it does. Joy and I are complain-a-holics XD

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