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Thread: City Building Rules

  1. #61
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    Yeah, well, it's based more by feel because I haven't planned it yet. So suck it up! I'll have something shortly. I wasn't expecting people to have over 200 expansions on one facility right off the freakin' bat.

  2. #62
    (。◕‿‿◕。) Recognized Member Jojee's Avatar
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    We have to research our natural resources to see what uses they can be put to, right?

    Do we do that using steam or magitek?

    What exactly CAN we research using our steam and magitek research facilities? Is there a list?


    Wat
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  3. #63
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    The problem with defining research is that it's intended to be open ended. Let me break it down as well as I can.

    Initially, the idea was a basic, research academy would finish a level of research in as many seasons as the level of research. I believe the system will work a bit like this (I will go through and revise everyone's tech appropriately).

    10,000=1 season per level.

    Each doubling of the research facility size will knock a season off the research time, so...

    20,000=2 seasons equivalent

    40,000=3 seasons equivalent

    And so on and so forth. This will probably be the standard I'll go with.

    As far as what things can do, this is an idea of what they are:

    Magitek: Magitek uses machines as a base and powers them with magic. It tends to use gemstones as focuses, and can be applied to any number of materials.

    Steam Tech: Steam Tech is pure technology. Steam power provides an efficient energy source which can be used to power different functions.

    As far as what you can research, the idea is that anything you can imagine you can potentially research, which is why there's a certain amount of ad hoc in the system. I want someone to be able to say "I want to make a 20 meter tall mecha that breathes fire and levels cities!" and I can respond with "Great! Start pumping money into Magitek 'cause you're gonna need it!"

    Does that make any sense to you guys?

  4. #64
    GO! use leech seed! qwertysaur's Avatar
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    Question. Is Magicite or Gemstones Required for Early Magitek?

  5. #65
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    If I mention a gem focus in your technology (barriers need this), then either a gemstone, crystal, pearl, or other such item is required.

  6. #66
    The Bearded One Tasura's Avatar
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    So then my Research on tanks is going to be boosted since my Research facility is at 30k?

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    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    Slightly, yes. The system has been fully explained in the first post, I am now going back and fixing everyone else's thing.

    After I edit the first post again and talk about open-ended research and how it's supposed to work.

  8. #68

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    So every time you double spending on research, you get an extra point?

    So $10,000 is base, then $20,000 is two points, and $40,000 is 3 points, and $80,000 is 4 points?
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  9. #69
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    Exactly.

    A bit clearer on Chocobo breeding, too. In that people need to specify traits they're breeding for.

  10. #70

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    Wow, I can research like crazy. Magitek go!!
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  11. #71
    Newbie Administrator Loony BoB's Avatar
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    Quote Originally Posted by Behold the Void View Post
    Yeah, well, it's based more by feel because I haven't planned it yet. So suck it up! I'll have something shortly. I wasn't expecting people to have over 200 expansions on one facility right off the freakin' bat.
    Make early-stage limitations on how many expansions you can have, then.

    EDIT: How does housing work for police?
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  12. #72
    Posts Occur in Real Time edczxcvbnm's Avatar
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    So let me see if I have this research thing correct then

    10,000 = 1 point
    20,000 = 2 points
    40,000 = 3 points
    80,000 = 4 points
    160,000 = 5 points
    320,000 = 6 points
    640,000 = 7 points

    Each level costs its level in points
    Level 1 = 1 point
    Level 2 = 2 points
    Level 3 = 3 points
    Level 4 = 4 points

    I get it now...as long as I am right.

  13. #73
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    You are indeed correct, ed.

    Police and soldiers both use normal citizen housing, but you can build them barracks, which are cheaper, and allows your normal houses to be filled up with regular citizens. During the country creation stages, the houses will automatically fill back up, but if you build more barracks in game, the houses will fill up at the standard rate depending on the happiness and health of the population.

  14. #74

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    can you explain how food production works works? is it x farm population to housing, or does each farm pop have a certain crop yeild? also, how much food would you need for each person?

  15. #75
    The Bearded One Tasura's Avatar
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    As it says in the rules, 10g farmland or 15g pasture per person, so if you have 10,000 people, it'd be 100,000g for pure farmland or 150,000 for pure pasture.

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