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Rho
By using evil black magic, powerful mages can call upon magical energy and fuse it to an inanimate object. Upon the entrance of an object, this energy becomes a Rho, a warped and malicious spirit that desires only to be freed from its prison. When in the vicinity of an object possessed by a Rho, most people will feel an extreme urge to examine it. If the possessed object comes in contact with a living person, the Rho transfers itself into that being and assumes total control over its actions. In order to be freed, the Rho's host must die, so it will do anything in its host's power to cause it to destroy themself. When dead, the Rho returns to its original magical energy state. A Rho is only created with the intention of death or chaos and can only be destroyed with the death of its creator.
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Kylin-Lin
Magical creatures that are common to the northwestern seas of Annifontia. Kylin-Lin appear to be very lanky humanoids, averaging 8 feet tall, with webbed features. They live at the bottom of the sea in domes made of plantlife from the surrouding area and dine on fish of all kinds. Kylin-Lin breathe air but do not have gills. Instead, their bodies emit a magical field that pushes water away from them and absorbs the oxygen from it into the field. Being very gentle and humble, Kylin-Lin have saved many people who have come close to drowning by pulling them close to their bodies and returning them to the surface.
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Gahjee
Nomadic and curious, the race of Gahjee travel the plains of Annifontia in small bands of up to 500. A normal adult stands only 4 feet high. Making up for their small height, their bodies are extremely solid and muscular. They are resourceful and cunning, relying on their mediating skills to coax trade agreements from passersby. Also fierce warriors, the Gahjee are well-trained at defending themselves and will aid groups of soldiers if proposed an enticing price. Having made their way across most every nook of Annifontia, they may even charge for directions or helpful tips about hidden places.
Lackleaf
A chemically produced variation of a common maple tree. Engineered by the Galkan alchemist Docile Falcon, the Lackleaf is a "failed" experiment. In his hut, he spent all his time mixing substances with living organisms and evaluating the results. Upon pouring Grim Tears onto maple saplings, he recorded an effect that seemed to stunt the growth of every subject he tried it on. Frustrated with his failures and calling them Lackleafs, he tossed the saplings behind his hut. Docile Falcon died soon after but his "failed" experiments quickly rooted to his yard and began to grow. The secret to them growing was to be shunned from sunlight. Behind his hut, the lack of sunlight caused them to actually start to grow leaves. Now they are found all over the region usually in darkened areas such as against mountainsides and under taller trees in forests. The trunk of a Lackleaf only grows to about 5 feet above the ground with its branches sprouting horizontally along the earth. Lackleaf Sap can be diluted through alchemy to create a solution that cures blindness.
Eparah
An Eparah is an ethereal being that serves a god or goddess. Depending on the alignment of the deity, the Eparah may have holy, mischievous, or even evil intentions. Usually sent as messengers that take a person to the world of the afterlife, they quickly flit into existence and grasp the person, taking them back to their master. An Eparah has no physical description since it can change its shape and hardly any have ever been seen by living people. If their master wills it, they can be issued orders to defend those that worship their deity or attack those that seek to cause harm those that worship them.
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