Bully was alright, but it took me like seven hours to complete it; didn't live up to the hype...
Bully was alright, but it took me like seven hours to complete it; didn't live up to the hype...
EOFF needs a resurgence to it's former glory.
Bully took me, like, 20 hours to complete xD Maybe I'm just slow. I thought Bully was amazing. And it taught me wearing a bunny suit at Halloween is acceptable.
Oh come on, what's not to like about charging into the school cafeteria in just a speedo and a mask, and then promptly starting a food fight?
It's much more of a social sandbox than GTA is, I think. Especially because every single person in the game (well, maybe the adult NPCs in the town of Bullworth don't, but balls to them) has a name and personality.
Hasn't this sort of unused code pretty commonly been left in games? I can think of a couple examples--the testing level in Wind Waker, and the cut dam level in Goldeneye. I believe those both contained areas/content that was left on the disc and meant to be inaccessible, but players unearthed them using a gameshark/other hacking means. It was pretty dumb to leave more controversial material on a disc, but I don't think the practice is especially uncommon.
The ending of Bully really disappointed me, before that I had a high opinion of it, but oh well...
The only thing I can nip-pick about GTA is the fact that hardly any of the NPC's have originality, not; Ryder, Big Smoke, Tenpenny and those guys, but random people in the street - They had the same character designs, and you could walk past at least four of the same sprites on one road. Pretty sad at times, but not a big deal.
EOFF needs a resurgence to it's former glory.
Yes, it's really common. Ocarina of Time even has an arwing enemy in the code that can only be accessed by a cheat device. Those are more examples of unused code eventually being found by hackers, which is just more reason for Rockstar to remove anything that would get them in trouble if it was found. (I'm not buying this "They didn't know they could get in trouble for unused code" crap. Why WOULDN'T they get in trouble for it? Because they're so well loved and not at all demonized by the media?)
I don't even particularly care about the quality of the games. Bully might be the greatest thing ever made. I'm more annoyed with Rockstar's bull:skull::skull::skull::skull: marketing practices. They have nothing to do with the quality of the game and in the end, they just hurt the image of the entire industry and alienate non-gamers. I don't like GTA because the gameplay doesn't appeal to me, but I don't hate it. I hate the company that makes it.
Yeah, it's pretty weird when you see like 10 people looking exactly the same next to each other, walking in the same manner and pattern. But in GTA IV, rockstar have said that there is more character designs and people are much more sociable now: they now smoke cigarettes, go shopping, read on benches and walk in and out of buildings.
The below sentence is true.
The above sentence is false.
That's what I like to hear.
EOFF needs a resurgence to it's former glory.
I'm sure if Rockstar had the ability to create more NPC designs, they would have done. They had to sacrifice a lot of the snazzy graphics as it was, otherwise the game would get too large.
there was a picture here
Because no other company, ever, has ever got in trouble for it, ever? Because the idea of the ESRB rating content you cannot access without hax is as daft as a waterproof teabag? Because the exact commonality of leaving data on the disc led to a reasonable presumption that it was a fair thing to do?
Honestly. Next up games will be rated according to user mods.
No other company, ever, has done something this stupid with it, ever. I never even mentioned the ESRB. The exact commonality of leaving data on the disc and people FINDING that data should have lead to the reasonable presumption that people would find it and it would cause trouble.
Honestly. User mods are made by users. Hot Coffee was made by Rockstar. If someone mods Halflife and makes Gman hump a wall, that's one thing. Finding something that was already there is something else.
Rockstar made a scene with two people having sex and put it on a disc and sold it to millions of people without them knowing.