Quote Originally Posted by Azar View Post
Quote Originally Posted by I'm my own MILF View Post
Quote Originally Posted by Roto13 View Post
Every company should know what is in their games. That much isn't even arguable. I mean, if they didn't intend to use Hot Coffee and they didn't want anyone to see it, they would have taken it out completely. Honestly, how San Andreas any more revolutionary than Vice City any more revolutionary that GTA 3? They got it right once, and instead of actually improving anything, they took the cheap way out and used crap like this to push their game. It's pathetic.
Every company DOES know what is in their games. Until Hot Coffee, however, it was not thought that you could get into trouble for things not in the game and which could only be accessed with considerable work. You don't open up Hot Coffee by just slapping in a cheat code or something, you know.
Hasn't this sort of unused code pretty commonly been left in games? I can think of a couple examples--the testing level in Wind Waker, and the cut dam level in Goldeneye. I believe those both contained areas/content that was left on the disc and meant to be inaccessible, but players unearthed them using a gameshark/other hacking means. It was pretty dumb to leave more controversial material on a disc, but I don't think the practice is especially uncommon.
Yes, it's really common. Ocarina of Time even has an arwing enemy in the code that can only be accessed by a cheat device. Those are more examples of unused code eventually being found by hackers, which is just more reason for Rockstar to remove anything that would get them in trouble if it was found. (I'm not buying this "They didn't know they could get in trouble for unused code" crap. Why WOULDN'T they get in trouble for it? Because they're so well loved and not at all demonized by the media?)

I don't even particularly care about the quality of the games. Bully might be the greatest thing ever made. I'm more annoyed with Rockstar's bull:skull::skull::skull::skull: marketing practices. They have nothing to do with the quality of the game and in the end, they just hurt the image of the entire industry and alienate non-gamers. I don't like GTA because the gameplay doesn't appeal to me, but I don't hate it. I hate the company that makes it.