I wouldn't call the game frustratingly difficult as I would call it old school difficult. It's amusing how the manual makes fun of modern games and gamers by being so patronizing about Contra not being an RPG in the sense that you can't save every ten steps, or how the whole "one hit and you dead" bit being really tough, but it's just the way it is. Back in the day this was the common thing. You wanted to play a video game, you had to be good at it. It wasn't about being hardcore, it was just about having a modicum of skill and learning from your mistakes.
Personally I wouldn't have it any other way. When you finally blow away the final boss, it's so satisfying. You met a challenge, and overcame it. You worked for that victory and you now have some serious bragging rights that games today just don't really provide.
Oh, and Shoeless hobo, bring a spread gun and/or a homing missile while on the rocket. That pretty much takes care of the missiles and then all you have to worry about is making those jumps from handle to handle. A laser and/or machine gun pretty much makes short work of missile hugger, just start at the top and drop a little bit every time punches and keep unloading, and he'll drop real quick. Even quicker if you have it powered up. which is what the konami code is there for.![]()




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