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Thread: FFT Class review #4: Bard

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  1. #1
    What I've Done... The Amazing Spiderman's Avatar
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    Here's my review.

    Bard.

    First of all, this class is only avaible to Male units, as Dancers are only for female units.

    The Bard's a puss at Fighting.

    This unit is meant to be all out support for your Formation, since the low stats won't make him good for any type of offensive attacks, but on what he shines is on it's "Sing" Ability, which supports all your characters at once, giving them either Hp, Mp, Stat Boosts, of a possible status.
    In fact, the bard's ability, "Sing" , can give you the upperhand on a battle, to either gain more Experience, or to defeat the opponents, just because it targets all your units and allies, and gives you the possibility of a massive stat boost.
    Keep in mind that when the bard's singing, he's "Performing" an action, and it can only be stopped by using another action, like attacking, or by a secondary skill.
    Also, when the bard's singing. He's vulnerable. Keep him away from the battle, and from any damage in general.


    The Bard's harmony is good with any class. Just keep him in the back row singing a song that is the better option for your units.
    You can even try to play with two bards at the same time. They work wonders, but keep them protected.
    ______________________________________
    Let's get onto the abilities review.

    Sing

    The Bard's main ability. When he sings, he will be in the "performing" status, and can only be cancelled by making another action. Or a status effect that prevent him to take any actions at all.

    But, as any ability the needs performance, it can take some turns to be activated. Be patient.

    Keep in mind that is your allies are on Sleep Status, "Sing" commands will always miss on them!

    Angel Song.
    ***
    Restore: (MA + 20) - 100% success.
    Restores an small amount of Hp.

    Can be useful, since Mp healing can be difficult sometimes. Even thought the healing may be low, the mages (specially the summoners) will be happy to receive some Mp.

    Life Song
    **
    Restore: (MA + 10) - 100% Success.

    May come in handy, but there are many ways to heal your Hp better. Unlike the Angel Song, this ability is shadowed by healing magic, either any Cure, or even the Moogle Summon, which are faster and more effective....

    Cheer Song
    *****
    Ally Unit gets + 1 Speed - 50% Success.

    Absolutely useful. In my opinion, the Cheer Song is the best of the three stat-boosting songs, because the Speed is one of the more important factors to decide a battle. If your units gain more speed, they can do two things: Rush and Defeat the Enemy, or get more experience and level up by taking actions that are different from KOŽing units.
    This one is then useful when you're either training or having trouble with your slow units.
    Get this one, or nameless song as with your starting 100 jp.

    Battle Song
    ****
    Ally Unit gets + 1 PA - 50% Success.

    Very Useful. In fact, you can note the damage difference at the first boost when you're attacking with any ability that involves PA, or it's a normal attack. Increasing PA to deal more damage can give you nice results.
    But, as you gain more PA, the quicker you dispatch an enemy. If you are training your units, use the Cheer Song.
    A pretty nice ability.

    Magic Song
    ****
    Ally Unit gets + 1 MA - 50% Success.

    It's very useful, and you can also notice the difference of the outcome damage/healing of your casted Magic.
    But, unlike the Battle Song, this ability takes more time to be performed, and most of the time you'll have more warriors than mages...so, Sing this song if you are using more mages than fighters, or even samurais, since their Draw Out Skill depends on the Unit's MA.

    Nameless Song
    *****
    Ally gets only one of the following Status: Haste-Regen-Reraise-Protect-Shell-Reflect.
    50% Success.

    One of the best songs. Most of the stats are pretty good (I don't Like reflect that much.), and obviously, getting one of these status is never a bad thing, and they may determine the outcome of the battle.
    Get this one, or Cheer Song, with your first 100 Jp.

    Last Song
    ***
    Ally gets the "Quick" status, filling it's CT to 100, and have a turn ASAP.
    50 % success.

    It's good, but unfortunately, it takes a long to be executed. Stick with the stat boosting songs and the nameless song.

    Reaction Abilities.

    MA Save
    **
    MA + 1

    It's good on a mage...I guess.

    Face Up
    **
    Faith + 3
    - Triggered by any faith based magical attack.

    I could see it working on an Oracle or a Time Mage. But that's it. With other mages, use MA save, or another Reaction Skill.


    No support Abilities.

    Movement Abilities:

    Fly
    **

    The character can fly and evade obstacles, enemies and height now. It doesn't modify your movement Range. Also, it nullifies fall damage. Yay.

    It's good. But, doesn't teleport does the same thing and more, like the capability of moving more panels reducing 10% of success per extra panel? And ITS CHEAPER?

    Move + 3
    *****
    Moving Range + 3

    Just learn this! It's one of the best movement abilities on the game. You won't regret it at all. Male only, thought. =/

    ________________________________

    Recommended setup:

    Edward, the Spoony Bard

    Fairy Harp

    Thief Hat
    Black Costume
    Feather Mantle

    Sing
    Item
    Abandon
    Throw Item
    Move + 3

    A tribute to FFIV character. With this setup, while you have Feather Mantle and Abandon, he will be rarely damaged. He can support your party members by even throwing items or singing.


    ____________________________________________

    Overall Rating:

    7.5


    Althought the Bard is a spoony unit, he can be an awesome support ally, and even more if you are using two bards and three fighters.
    But, unfortunately, outside of supporting your party, he won't shine on anything else. You'll rarely attack with him. Even if you don't like the job in equipment and stat-wise, the "Sing" ability is great. You can use it even on other jobs and it will be almost the same as having a bard.

    ________________________________________________


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    Last edited by The Amazing Spiderman; 12-12-2007 at 06:18 AM.
    FFT Class Reviews:

    Lancer - Monk - Ninja - Bard

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