Quote Originally Posted by Jessweeee♪ View Post
WHAT? I did not know this ; ;
...but! You could like...
...
:kaocry2:
What kind of game do you think this is, Median 1.57? No attribute abuses for you. Especially when it would cause so much of a hassle to code if the game had to remember all of the possible stats in that location ever.

You could do it. Depending on the version, there's a different number of nodes possible. Subtract the number of abilities (8 in the PAL/Int), minus Specials (20), Skills (16), White Magic (22), and Black Magic (19).

828 (NTSC)
860 (PAL/Int) Standard
792 (PAL/Int) Expert

In the NTSC/NTSC-J, 751*400 = 300400. You could leave 33% of the grid in all HP nodes (250), and have the rest with stats (leaving you with 501). From 0 stats in an area, you would need 64 nodes to get to 255. Str, Def, Mag, MDef, Agi, Luck; six groups times 64 = 384. You have plenty of space, if you get rid of Eva/Acc for Luck. Actually, you might not need it, even then, since there's 117 nodes left; you need 128 for the last 2 sets from 0, which no one starts at (a total spread of 11 nodes). Of course, this means quite a bit of number crunching, stat group tracking, and Clear Spheres and Gil in money lost, but it could be worth it for the absolute perfectionist. I ignore MP (250 nodes); you can't even max MP with remaining nodes after culling Eva/Acc for Luck.

In the PAL Standard, you have even more operational room.