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Thread: Is it possible to max out stats, HP and MP all at once?

  1. #16
    praise the sun Nifleheim7's Avatar
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    Quote Originally Posted by Firo Volondé View Post
    Quote Originally Posted by Nifleheim7 View Post
    Quote Originally Posted by Captain Maxx Power View Post
    Quote Originally Posted by Jessweeee♪ View Post
    Like I said...get lotsa clear spheres, and lotsa spheres for the attribute you wanna raise. When you fill up the whole sphere grid, use a clear sphere, then use the other sphere, then the clear sphere again, I mean you can use the name node over and over and over and over, and there's a sphere for each attribute (I think).
    When a node is cleared anyone who has activated that node loses the bonus it gave.
    So what's the purpose of the clear sphere then??
    Clear spheres let you remove any non-optimal stat-up nodes and replace them with optimal nodes, therefore using up less space, allowing you to have higher stats. For example, if you have four Strength +1 nodes, and use four Clear Spheres on them. When you put a Strength Sphere on one of the now-empty spaces, you have the same stat bonuses, and three extra spaces to increase your stats beyond what you could have achieved while the four Strength +1 nodes were on the board.

    As for maxing everything, it can't be done. You would need well over 1000 nodes to reach the maxima of every stat (330 HP, 250 MP, roughly 60 for the others). The sphere grid, even the Standard one, does not get close to that amount, especially when you take out the 86 nodes dedicated to Command Abilities which cannot be cleared.
    So what's the maximum HP and MP you can get before your other maxed attributes start to decrease?

  2. #17
    One Hundred Chimneys Recognized Member Tavrobel's Avatar
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    Quote Originally Posted by Jessweeee♪ View Post
    WHAT? I did not know this ; ;
    ...but! You could like...
    ...
    :kaocry2:
    What kind of game do you think this is, Median 1.57? No attribute abuses for you. Especially when it would cause so much of a hassle to code if the game had to remember all of the possible stats in that location ever.

    You could do it. Depending on the version, there's a different number of nodes possible. Subtract the number of abilities (8 in the PAL/Int), minus Specials (20), Skills (16), White Magic (22), and Black Magic (19).

    828 (NTSC)
    860 (PAL/Int) Standard
    792 (PAL/Int) Expert

    In the NTSC/NTSC-J, 751*400 = 300400. You could leave 33% of the grid in all HP nodes (250), and have the rest with stats (leaving you with 501). From 0 stats in an area, you would need 64 nodes to get to 255. Str, Def, Mag, MDef, Agi, Luck; six groups times 64 = 384. You have plenty of space, if you get rid of Eva/Acc for Luck. Actually, you might not need it, even then, since there's 117 nodes left; you need 128 for the last 2 sets from 0, which no one starts at (a total spread of 11 nodes). Of course, this means quite a bit of number crunching, stat group tracking, and Clear Spheres and Gil in money lost, but it could be worth it for the absolute perfectionist. I ignore MP (250 nodes); you can't even max MP with remaining nodes after culling Eva/Acc for Luck.

    In the PAL Standard, you have even more operational room.

  3. #18
    Gobbledygook! Recognized Member Christmas's Avatar
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    Gotto say the characters will look cool with 99,999 HP. It gives one the feeling that his/her dignity and sperm/egg size enhanced by 99,999 times.

    PS: LOL @ JESSE X 8 WITH A MUSICAL NOTE

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