Gone is the days of the epic final dungeon in Final Fantasy. Fighting the guards is redundant and kinda never-ending if you actually do engage them, so it's actually more worth it to just run to the successive bosses.

I agree with Sam250 and Lunar that after Pharos, I was dungeoned-out, but it would have been nice to end it off like previous games did. Instead of letting the game tell the story, FFXII used excessively long cutscenes, with movie sequences taking the place of the fun intro or the plow through the final dungeon. So yes, it was a bit lacking on this department.

As far as the final boss(es), the first time I was at high levels and could have fallen asleep and just as well have secured victory. Second time however, I knew what I was doing and got there after about the same amount of hunts at considerably lower levels. I died once and then won.