As soon as you learn the life refinery ability off siren you can load your HP up with Curaga by refining tents. Similarly, once you save Ellone and receive a decent supply of Wizard Stones you can load your strength with level 3 magic via elemental refineries. This pretty much makes the whole game a complete joke, since all you have to do after that is put Squall in critical condition for the whole game and kill bosses with two or three limit breaks. These abilities only require 30 AP each, thus take no time at all to learn. If a game rewards you that much for so little effort, there is a fundamental flaw with the system.Originally Posted by Serapy
At the very beginning of the game you have no choice but to stand around drawing (and it takes a LOT longer then one minute to stock all three characters). In addition, there are a few bosses thereafter that have decent magic that you can't get abundantly until the very end of the game. You don't have to do it all the time, but when you do end up doing it on occasion it's a tedious, repetitive task completely void of any entertainment value. It's almost as bad as attacking yourself over and over again in FFII. Almost.Originally Posted by Serapy