My opinions, hope it's still ok to post here.
That’s kind of hit and miss for me. I like to take part in battles naturally, but I always considered that fight to be more storyline – plus I like how it misleads you into thinking that Cecil has some really cool attack to use. (for those who don’t know – they are actually items.)You now control Cecil in battle in the opening sequence
This sounds interesting, however I don’t really like how they’re taking a OLD GAME and adding these NEW SCENES into them. Either make a new game, or think up these scenes in the first place, unless that said scene was intended for the game a cut for some reason. However, I am intrigued by this scene, so I can probably over look this.New flashback scene of Cecil/Kain dueling in Baron Castle
Again, it just seams silly doing this – it’s almost as if they’re rewriting themselves.Additional dialogue between Cecil/Rosa in Baron Castle bedroom (?)
This is probably similar, but I actually welcome it, as the scene I think they’re talking about went far too quickly to be as dramatic as it was.Extended scene in village of Mist between Cecil/Kain/Rydia
Sounds cool to me.Rydia has a new companion, the Pochika
Doubled-sword again. I like how this change works a bit better, and makes more sense, but it just seams a bit strange to suddenly decide against what was originally intended.Subtle map changes to towns and dungeons (ie: On the peak of Mt.Ordeals, instead of a small shrine, there is now a stone tablet which teleports you to a shrine)
I always considered Namingway to be a stupid method of naming characters, so I don’t mind this change, and I am interested to see what the “Mappingway” actually does. Oh wait, this game has voice acting? Well that’s my interest in buying this game severely diminished then!Namingway has a new job as Mappingway (changing names appears to be unavailable due to voice acting)
Does not make any sense to me; “Pour out Ability System”? “Transfer Ability System”? Oh, does it mean that you can transfer each other’s abilities? A bit silly as they where good that way.Decant Ability System
Boring. I never use this on RPG Maker, so why would I use this on actual game?Auto Battle System
What?Auto-map, rewards for 100% exploration per level
Always preferred him with a sword, so doesn’t matter to me.Cecil cannot equip bows or staves
This sounds pretty good, I still say it’s silly redoing all they’ve done – I just don’t always like the concept of remaking things this way.Cecil gains more white magic spells (protect, shell, raise)
Like above.New magic spells Ultima, Faith, Brave, Bubble
Where they ever? And if that’s a mistake doesn’t defeat the RPG feeling?Arrows are not consumed when shooting a bow, and come in quantity of 1 from chests
So, Kain is now the weakest character in the game then? Just, great!Characters rejoin at set levels
What? No, no, no! The whole point of that storyline was that he couldn’t use Meteor without exceeding his strength – hence why it was such a big deal he died later.Tellah is now able to earn sufficient MP above 90, with sufficient level ups. (thus allowing meteor to be cast early.)
Fair enough.Bosses are generally harder and have new attack patterns
How do they know if they’re hiddenNew Hidden bossesSeriously this sounds interesting. Again though, why not just make another game?
Why? Are lefties not cool enough? (not intended to offend), there was no reason to change this, it made it more “real” that left handed people existed in this world.Kain and Palom are now right handed
Makes sense, I thought it was far to limitedItem capacity increase
Sounds good, but it may annoy some.Switching weapons mid-battle takes up a turn
Brilliant, I didn’t like how it was done before. Hang on… this is Edward, right?Gilbert can select songs to perform
Pretty pointless change if you ask me.Bows are fixed on the right hand, while arrows are fixed on the left
Why did this get removed? It’s like Fire attacks no longer damaging Ice enemies…Bows no longer cause extra damage to flying targets
Again, Why?Spears no longer cause extra damage to flying targets
[Reserved]Child Rydia learns different spells over the long run
[reserved]Various characters have different stat gains
That sounds pretty interesting, I don’t know if it is.Stat changes past level 71 are no longer random but controled by equipped decants
[Reserved]Spell damage has increased for most spells
[Reserved]Bio damage reduced
Finally. It was stupid the other way.Can use spells from the magic menu without going back to the main menu after each turn
[Reserved]Every character except Cid naturally gains MP
Shame, I liked them.Edge can no longer equip claws
Well if it fixes bugs then ok.Exit/Warp is disabled in all Castles and towns. (prevents bugs, like fetching the dark crystal early.)
While this seams like a fair change, it’s probably really annoying.Warp is completely disabled in the Sealed cave. you now have to walk all the way back out.
[reserved]Warp now puts you at the start point of the previous room.
Elixirs can now be bought (from hummingways).
I wasn’t aware it could be, but I’m pleased it can’t now.Bahamut's megaflare attack cannot be reflected.



Seriously this sounds interesting. Again though, why not just make another game?
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