Quote Originally Posted by Evastio View Post
That's going to be quite weird. They expect you to defeat a Zuu at the start of the game. I also doubt they'll give Cecil a free FireBomb...
You only need to defeat a couple Floateyeballs, which is still a cinch with Cecil's Darkness ability. And if that's not enough, yes, they still give you a free White Fang and Red Fang to bust out, as well.
I don't really like the sound of the new ability system. They should've just enabled party member switching like in the GBA Version. It'll also ruin the "locked jobs" theme that FFIV is famous for.
Decant Items are permanently married to the characters you use them on, so their jobs are still locked in that sense. They're also scarce enough that you're not at all likely to give one character so many that his custom abilities will start distracting from his original role in battle. On the contrary, if you use them intelligently, you'll be augmenting those roles, not rewriting them. For example, as a Paladin, Cecil has high HP, high defense, and the Cover ability, so you'll naturally want to give him Counter.

Having used it, I can say this system definitely preserves the spirit of the original game more than the cavalier party-swapping in the GBA version.
Sure, they power up every spell except for Bio which they weaken (bye bye BennennaanaaaNAAWOU).
Worry not: Bio's sound effect is still totally radical.