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Thread: FFT class review #6: Samurai

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  1. #1
    What I've Done... The Amazing Spiderman's Avatar
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    Feb 2002
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    Here's my review.

    (From now on, my reviews will be shorter, and I'll be adding comments below, and very soon, I'll be using the PSP names for the abilities as well. In this case, just wait so I can get all the samurai's.)

    The Samurai's job has a variety of unique abilities for a warrior class.
    With the "Draw Out" skill, you are capable of using the katana's "inner power" which can be either an offensive attack, some of them may even cause negative status effects, or a support skill for your party, making the samurai pretty versatile.
    But probably the gem of this class is Blade Grasp.

    Things you should know about the samurai class:

    - You can't use the Draw out skills unless you have at least one katana of that ability in your inventory.
    - There's a 15% chance of breaking the katana after the ability is casted. Watch out for those Masamunes and Chirijiradens.

    Let's go with the reviews:

    Rating:

    * -----to----- *****
    Lowest Highest


    Main Skill: Draw Out / Iaido.



    Asura
    Damage = MA * 8

    ***

    Kotetsu:
    Damage = MA * 12

    ***

    Bizen Boat:
    MA * 4 (Mp damage)

    ***

    Murasame:
    Healing ability - (MA * 12) HP
    - Ignores Zodiac signs.

    *****

    Heaven's Cloud
    Damage = MA * 14
    - 25% chance of adding slow.

    ****

    Kiyomori
    Adds: Protect, Shell - 100% success.

    *****

    Muramasa
    Damage = MA * 18
    - 25% of adding either Death Sentence/Doom or Confusion.

    ****

    Kikuichimoji
    Damage = MA * 16
    - Linear Damage, long ranged.

    *****

    Masamune
    Adds: Haste, Regen by a 100% of success.

    *****

    Chirijiraden
    Damage = MA * 30

    *****


    Well, as you can see, the samurai main abilities are very simple, either cause damage, or gives support to your allies.
    All of them are good, and have their uses.

    But keep an eye on the Murasame, Kiyomori and Masamune. Those three katanas are very handy to have, Murasame for its capability of healing all you party, and both kiyomori for their status effects. Masamune is the hardest katana to get in the game, so keep in mind that you either catch it with high leveled ninjas, or go the cheap way and clone it.

    Chirijiraden and Kikuichimoji are the best ones to deal damage.
    With Kikuichimoji, you can even deal damage to those targets that are very far from you because of it's long, linear range. Also, keep in mind the chirijiraden is the second hardest to get katana in the game. You can get more with the same methods as the masamune.
    Anyway, Heaven's Cloud and Muramasa are pretty good too, and they can inflict a negative status effect with a 25% of chance.

    On a bad side, The samurai has pretty LOW MA. Try to boost with accesories or some robes or more significant damage.

    _____________________

    Reaction Abilities:

    Meatbone Slash
    Damage = Total Unit's Hp - Current Hp.
    **
    This counter ability is triggered when you receive damage. If the attacker is within your attack range, you'll deal damage equal to the damage you've received.
    I can see it working, but it's pretty risky to land a heavy blow. You can do the same heavy blow with only "Counter" on high levels, anyway.

    Blade Grasp:
    Prevents physical attacks.
    Evasion = Brave Level.
    ***********

    Absolutely one of the best reaction abilities in the game. Blade Grasp will work on all the physical commands of both humans and monsters alike! It even works on bows, all the "Steal" Commands, Jump, and throw.
    Get this ASAP.

    _________________

    Support Ability:

    Equip Katana
    Allows the unit to equip a katana.
    **

    Nothing spectacular.

    Two hands:
    Use your two hands in your one-handed weapon, dealing double damage.
    ***
    It's good, but overshadowed by Two Swords. =/
    Keep in mind that you can't use this ability with guns and crossbows. And that it only boosts the ATTACK command.


    ________________________

    Movement abilities:

    Walk in Water
    ****
    Ignores water depth; and all water is treated like it is 1h deep,
    regardless of actual depth.

    It's pretty useful on those levels where water panels are abundant. Try to use it sometimes. It is useful.

    ________________________________

    Setup:

    Miyamoto Musashi

    Male Unit

    Chirijiraden
    Masamune
    Genji Helmet
    Robe of the Lords
    Genji Gaunlet

    Draw Out
    Battle Skill / Guts if he is Ramza.
    Blade Grasp
    Two Swords
    Move + 3

    A unit in tribute to this great Swordsman and his Go Rin No Sho . In his work, he suggest to use one sword in each hand, one smaller than the other, and you both of them offensively and defensively, depending on the range and the area where you're fighting. Also, Battle skill or guts are in part of this unit because of his teachings. If using Battle skill, it's his strategy of using effective blows against the enemy, either to kill them or render them useles to assure victory. If you're using Guts, it's his suggestions of using taunts in battle to confuse the enemy, either by screaming, staring, yelling...hey, there's even one on smelling odd to distract your enemies.
    The equipment tries to boost the MA and PA as well, both swords may be even same lentgh, but the diference in their WP is for the "Short sword, long sword." thing.

    ____________________________________

    Overall rating:

    8.5

    The samurai is a pretty versartile class, can equip armors, decent weapons. It has a variety of good skills, and all of them are useful nonetheless. BUT, the dependance of having katanas in stock to use the Draw Out abilities, alongside his low MA limits the samurai from becoming an excellent class.

    _________________________________

    Well, that's all.

    Thank you for reading.

    Please post anything you can add: Comments, suggestions, etc. All of them are welcome.

    Don't forget to vote!
    See you around!
    Last edited by The Amazing Spiderman; 01-19-2008 at 08:53 PM.
    FFT Class Reviews:

    Lancer - Monk - Ninja - Bard

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