Quote Originally Posted by BG-57 View Post
But it makes no difference whether the characters can see the tapir or the Life/Revive cherubs or not. The effect is the same either way. My idea is that symbolism of the angels are for the player's benefit. A sort of visual shorthand that most players would recognize.

If they have additional meaning beyond that, I do not know. But there's no need for them to.
That's true, the *helping* angel has the same effect as the original revive spell BUT it's what the graphic of the content counts. The graphic image of the *helping* angel looks absolutely different than the image of the original revive spell, therefore it's supposed to imply something differently, despite of the same effect. Also, your whole characters don't control that angel, someone else did. Therefore it's not supposed to be a gameplay element.