I do not think that the final battle of Final Fantasy VIII was easy because I did not understand the junctioning system when I finished the game.
Anyway, I think that the whole motif was designed for gameplay reasons of allowing a player to utilize all of his characters for the final series of battles. Final Fantasy VI invoked a similar concept — if a party member was knocked out upon the destruction of a part of the final boss, he would be replaced during the transition to the next battle. It was a way of ensuring that multiple characters could be used and that it may not necessarily be a bad thing to build all characters evenly instead of focusing on a core few.








