Quote Originally Posted by toad626 View Post
Course we knew Yevon was going to turn out corrupt, you got the feeling the minute we all saw Maester Mika for the first time. And Seymour. Though his character was s rip off of Kuja. But I won't hold that against him either as Sephiroth was just a rip off of combining Kefka's insanity and state of mind with the posture (both looks and arrogance) of Chrono Trigger's Magus. They even copy their own characters.lol. Wow, I'm impressed, you made SENSE of FFT's storyline. Worst localization job I've ever seen in a video game. And that's including a FF5 fan English translation I played years ago before 7 was released (long story). Don't get me wrong I loved FFT's, but that localization job. WHO AT SE was responsible? It more than made up for it though with its gameplay. And remains one of the sole FF's that contain something called DIFFICULTY. The hard ones are the early ones up to 4. From 5 on they are a breeze. 12 seems to be harder so far. No I haven't finished it yet. So I don't have a full opinion of it yet.
Seymour was written into X cause they needed a chatty villain. I never saw his point and I feel he's a waste of space in the game. Sin was more than enough as a villain.

Tactics is my favorite FF, and yes I agree it had a horrible translation and localization... sheesh but then again alot of games in 97-98 were like that. I love its story and cast of characters. It also has the best version of the Job class system in the series... I'm actually playing through War of the Lions and the new translation alone has me justifying picking up my own PSP for this game...

XII is more difficult than people give it credit for but it has its broken elements. Its optional missions can get pretty damn difficult, but big game like Yiazmat and Omega mark XII are more about patience than skill I'm afraid. But most of the mark hunts are pretty challenging and even the main story likes to throw a few nasty bosses at you from time to time.


I knew what she was doing right when the screen jumped to the bottom of the mountain. Then the words of that bird confirmed it. Yep she's gonna try to kill herself. Since the game already killed this installment's character, I knew she wasn't going to die. Then I guessed she'd get some type of message from Locke. And sure enough she got his bandanna. No I'm not bashing 6. That was my favorite game until I got into X. I just don't see where you think that Celes was a strong character. She had to have her ass saved one too many times for that, I'd say. Cyan was the one that blew me away. Got to feel for the guy. Loosing a family... That could do a lot to a person.
Part of my reasoning might come from the fact I feel the GBA translation portrayed her more strongly. Perhaps a better way of putting it, is that she tries to be strong. The suicide scene was just her finally giving up pretending. Then again it all comes down to personal taste and interpretation


I've already told others, don't quote or mention Cloud. He was a sissy emo punk tart with self esteem issues. Luckily RedXIII, Barrett, and Cid were there to make up for it and save the game. Squall was nothing more than the loner, that's in every damn story/novel/myth/legend. I agree on Kain and Vivi though. But I think Wakka went on like nothing happened for a reason. Wouldn't you. You just find out what you've known your whole life is false. What would you do? So he turns to the one thing he does know he still has left, his duties and his friends. Those he knows will always be real.
I can understand your feeling about Cloud, I only mentioned him cause I do feel he's a complex character, though I don't necessarilly feel he's a likable one. Squall has a personal place for me in my heart so I will agree to disagree. Glad we can agree on Vivi and Kain though. Everyone deals with problems differently. I just felt that for a game that seemed to be all about high melodrama; Wakka got out of his personal issue too easily. He whines about it and then just accepts. It just seemed like a cop out to me. Like Quistis giving up on pursuing Squall, or Barrett's epiphany, Cecil gaining Rydia's trust, or the entire plot of KH2. I do feel Wakka is one of the better written characters in X. I just feel for the amount of time spent making a big deal about his faith, he quickly got over it too fast.


I think that was more to add to the non-existent difficulty factor in the game rather than realism. If you had the option to switched out the dead ones, you'd never have to reset the game in X. XII is considerably more challenging (so far as I can tell anyway) so it's kind of needed there.
Oh god, tell me about the difficulty issues in X. I know difficulty has been going down in SE games since VI but damn... I was replaying through the game and never realized how many boss fights the game practically hands you. Not to mention the random encounters are a joke.