X... easily... I'm playing through it again right now and I consider it a chore. The plot is boring cause it's either A.) What temple do we need to go to next? or B.) What stupid thing is Yuna going to do that will require us to save her? Its really just boring and I still feel like Spira is presented like a damn tourist video. I just find it difficult to care about the world and its character. The pacing of the plot is slow and boring and I feel half the boss fights are put in their to keep the players attentive.
I think part of the problem is that the other games always had a party thrust together by coincedent and they get swept up in saving the world by accident cause things get out of hand. This is the first time your party is used to having the world saved every few years so they lack any real impact with their emotions. Sure its new to Tidus but for everyone else its "Tuesday" and only having one character excited and hitting emotional extremes at whats going on around him makes it hard to really care. Spira is the first RPG world that I didn't even give a damn about. I at least felt some need to save FFI's world and it's plot can be written on a single piece of paper. This is just sad to me...
It easily has my least favorite cast of characters with the exception of Tidus, Auron, and Jecht. I'm still trying to figure out the point of Seymour being in the plot. (Is it me or does it seem like his english VA is trying to do an impression of Steven Seagal with him?). Yuna especially makes it difficult to stomache this plot cause she lacks the proper psychological frame to go through with the pilgrimage which practically makes the plot difficult to swallow as well as making her one of the worst female leads in the series IMHO. Yes there are some touching moments but the games inability to make me care about the cast makes the scenes seem wasted to me. The VA is good for the most part except with the english VA for Yuna and Seymour. I just feel both of their VAs did uninspiring performances.
The game is so in love with its own plot that no attention was really given to dungeon or map designs which are mostly simple lines with little deviation. Only the temples provide some relief but they can't even hold your attention for very long. Even the battle sytem seems dumbed down so the game doesn't have to worry about you getting killed and missing more of the plot. Speaking of the battle system...
The battle system has the potential to be good but the game is too easy and holds your hand through half the boss battles. Not to mention the connect the proper character with the proper fiend makes the normal battles simply tedious. Even worse, the hardest challenge is just making sure everyone gets a turn so they can all get equal exp. This makes battles even more tedious and drawn out... The Sphere Grid is like everything else in this game, "on rails" and by the time you get enough special spheres to start customizing your party its practically the end of the game and is irrelevant cause once you complete your character basic section your powerful enough to wipe the floor with the final boss so powering up further is pointless. Don't start with me about Penace and the monster arena either... a game should be challenging throughout, not just an option you can choose later as a pointless sidequest.
It even has my least favorite soundtrack I'm afraid. Most of the tracks are boring and alot of them just plain annoy me. Half of it reminds me of bland music you would hear in a clothing store. Granted the few good tracks are quite excellent just few and far between for my taste.
Yes, I feel there are worse games out there but X to me was just "blah". It was so mediocre that I'm practically indifferent to it. Thats the problem I have with it. The other games in the series were great and really set a bar for excellency but X was just mediocre. Even its tacky sequel has better merits to it than this game. At least X-2 was a game!
...now let the flaming begin...