BD's soundtrack was like listening to Final Fantasy IX's B-sides or something anyway. I downloaded LO's battle theme and it's amazing =O
The commercial for this game made me like the song White RabbitI keep listening to it now!
BD's soundtrack was like listening to Final Fantasy IX's B-sides or something anyway. I downloaded LO's battle theme and it's amazing =O
The commercial for this game made me like the song White RabbitI keep listening to it now!
Sakaguchi practically invented and owns the traditional JRPG, so you can't really fault him too much for not bothering with innovation. Strangely though, the people who actually developed Lost Odyssey made the Shadow Hearts RPG series, which had a pretty unique battle style if I recall correctly.
As for me, it's a pass. Mostly because my system is broken.
I would consider the turn-based RPG almost a sub-genre at this point. And looking at it like that, of course it's similar to other turn-based systems. After all, aren't shooters, racing games, fighting games, etc. all very similar within their genre? But that doesn't mean they couldn't spice it up here or there. It's like playing a shooter with few guns, a racing game with few tracks, or a fighting game with few characters: The core fun is there, but there's nothing wrong with wishing they'd done more. The ring-timing and wall system are interesting but not really hotsauce in my opinion. It will still be fun for me, don't get me wrong. But, you know... Just because it doesn't reinvent turn-based gameplay isn't really an excuse to do nothing is all. :aimblush:
I have to say, it has done this quite well so far. The Thousand Year of Dreams things have had a few blurry eyed moments. The main story starts off a bit slowly but it's picking up now.
Also, the GC wall system is pretty damn annoying, man. Most of the fighting in this game is, just 'cause it's so ridiculously imbalanced in favour of the computer. As you get more powerful it gets more manageable but it's still slightly retarded. Immortal people shouldn't be such wussies!
I still like turn based battle systems, I just wish they'd give us more to do with them. Generic Attack/Spell/Item/Defendis totally fail. Hell, all I need to make me happy is a Crono Trigger tech system. Just unique and suave looking moves for each character, double team moves and the odd triple team moves. They're suave and they add the nice little flair that would keep me interested in battles. Hell even just limit breaks, anything to break the monotony.
Logged five hours after my classes tonight. Really enjoying it so far.
I'm enjoying it, but the boss battles are insanely difficult. I mean almost impossible. It's all tilted towards the AI's favor.
Other than that I am in love with this game.
The first one was a pain in the arse because I wasn't prepared for the jump in difficulty so it kicked my ass, but since then boss fights have been relatively simple. Some battles are still retarded, though. I dunno how far you've gotten but wait until you get to the fight with the dudes who use this attack called "Rush", it's ridiculously cheap.
Is it true that the game scales as you level? Like in Oblivion, when you level up, so does everything else.
I don't know about that, it just restricts you. Like you'll get to a new dungeon, go up a level and then you'll start getting less and less exp until you're getting like 1 exp per monster you kill and have to grind like a mothersmurfer if you really want to level. So it's not really worth the effort to level up because it takes a ridiculous amount of time.
(although I think I am ahead of the game a little bit because I grinded for the first boss when I got my ass handed to me a little bit to see how much difference the level up would make and then again later because I had no cash, but it's not like it's made any major difference)
Everyone keeps talking about how difficult the boss battles are but I have yet to even have one character die, and I haven't grinded one bit other than one time for maybe 15 minutes so that I could afford all the new equipment that became available to me.
I do switch out rings a lot during battle to make my attacks more effective, and I take advantage of the items since they're so easy to come by. Honestly, I think if you guys are having that much trouble you might be doing something wrong, or not taking advantage of something the game is offering you.
I think you just have a broken copy of the game tbh! Either that or you've been ridiculously lucky so far. Walking into the first boss battle in the game to have him do 250+ damage to all of your party members on the first hit and then constantly spam an always poisoning poison claw for 150+ damage or the 250 to all on to your 500/470/280 HP characters is not exactly my idea of simple when you're not expecting it. So I can only imagine you got lucky with where the attacks went. He basically decimated my GC and then killed Jansen, so there went the healing spell. And The healing medicine was just brilliant, what with it's 100 HP healing power against something that never dropped under 150 on any of its attacks.![]()
Last edited by DK; 02-14-2008 at 06:50 PM.
The Gamestop I pre-ordered it at still hasn't received the shipment. This sucks hardcore. ; ;
I'm fighting this giant bird, and it has kicked me ass up and down about 20 times now. yes that is correct.
I am not gonna pull a Two World's and stop playing it. I can't play it now mainly because I will be at a conference.
I preordered from circuit city and they didn't even have it after the day of release. So I got my money back and let capitalism do its magic and bought it at the Targets right next door to the Circuit City.
but the game is fun and it has a section of the game were you collect dreams, and they're basically the main character's memories. They're good, but its like reading a series of short stories. I liked it, but other people think it's boring. I think this game targets people who want story dept in it. They don't necessarily care about how bad the gameplay is as long as the storyline is great, and this is that type of game. You play because you want to progress in the story. It isn't like Halo 3 were its a huge grind until you get to the next cinema scene.
Lost Odyssey is one of those games were you play so that you can learn more about the world and the story within the world. These types of games are rare even for JRPGs.
All of my characters are self sufficient. I made them all learn both black and white magic spells, and I carry itemsthat heal you, and I found a lot of antidotes.
But yea that's the bird boss for ya.
Last edited by nozkits; 02-14-2008 at 10:24 PM.
I've done all that for my characters as well. It only beat me down the first time, the second time I fought it, it went relatively easily. Power Drink + Fire Ring on Kaim = death