Oh, I'm always down for a good challenge, myself.
I don't mind dying four times or forty times on a challenging boss, provided the reason for my failures is due to the learning curve, or my own incompetence. Living Ice, however, is purely difficult due to careless design choices, which is not fun at all. If inflated difficulty due to bad design was fun, we'd all still be playing Kid Icarus.
The most depressing thing about Living Ice is that he's actually not hard at all if you just use a bunch of items on him at the end, which seems to be generally accepted as the best strategy at this point. I refused to use this strategy because there's no fun in tossing a bunch of items at him, and it circumvents the challenge that the developers were trying to create when they designed the boss. Unfortunately, this meant fighting with the shortcomings of the battle system, rather than the boss, or his intended difficulty intricacies.