Living Ice (Disc 3) was, in my opinion, the most difficult boss in the game, and the first time I saw a game over screen...or 4 game over screens. He's difficult in a very cheap way, though.
(SPOILER)This boss fight made me abhor the turn system that Lost Odyssey uses for a bit. There is nothing more frustrating than seeing that reflect go up before a slew of Grounda spells go off by your idiot party members, one after the other, with no way to stop them, completely weakening them or killing them so that, on his next turn, where he gets initiative even over item use, he can one-shot the entire party with All-Aquara.
I was pretty pissed off at this cheap shot the first time, but I didn't get really mad until I started trying to form strategies on the following turns, and having them foiled again and again by the constraints of the bad design choices of the turn system.
As an example, my first strategy of having my fastest caster cast dispel every turn so that, when he casted reflect, it would be dispelled before my other members' Grounda spells went off. This is the way I'd deal with reflect in any other game, but of course, this game does not allow allow reflect to even be selected if no buff exists on the enemy party.
Horrible design, but I've since gotten over it since the game doesn't often throw battles at you that showcase how incompetent the implementation of the turn system is.




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