so, erm, anyone else tried out this game? thread seems a little dead...
so, erm, anyone else tried out this game? thread seems a little dead...
EOFF needs a resurgence to it's former glory.
I just got it, but with my 10-hour shifts and 2-hour one-way travel time, I haven't had much time to play yet. I've heard nothing but good things about it from local folks who've played it, and it looked awesome even on the SDTVs that people were using at work to play it.
I'm really looking forward to this game. If it wasn't 360-exclusive, I may have got a PS3 instead. Getting a 360 is also what brought me back to EoFF, so you could say that Lost Odyssey is responsible for my presence here. Don't kill the Mistwalker devs, though. They knew not what they did.
I also bought my 360 because of Lost Odyssey. I'm still on disc 2, around 25 hours into the game. So far it hasn't disappointed me, one of the best RPGs I've played in a long time.
Is it worth buying, or should I just rent it?
Personally I'd never rent a game O.o Either I buy it and like it or I buy it and don't like it, in which case it would find its way to Ebay. That rarely happens though.
The views on the game differ substantially from person to person. In my opinion, it's an awesome game and it feels a lot like a Final Fantasy. If you like RPGs you should definitely buy it. I haven't had this much fun with an RPG in years.
Best RPG I've ever played. My recommendation would be to buy it straight away.
EOFF needs a resurgence to it's former glory.
So, having been at work all week, I haven't had much chance to play it until I put in an hour yesterday. I'm thinking "Ha, I know RPGs like no-one knows RPGs, I don't have to save until time to shut the game off." So, I'm just starting to get tired and I see a save point. I decide to go to bed and make a beeline for the save point.
Boss fight.
No problem, right? I know RPGs. No mere boss is going to make an end of me. After all, 2 of my characters are immortals, right? They can't be killed.
Boss: Oh yeah? Watch.
I got me arse handed to me. Not even on a silver platter. More like a styrofoam plate.
Apparently, though, at E3 or one of those other gaming shows, Hironobu Sakaguchi demo'd Lost Odyssey and lost to the same boss, so I don't feel too bad.
Compared to a majority of the game, the bosses are stupidly difficult. I've not run into too much difficulty with them, but there were a couple that shat all over me at first.
I've noticed two things about fighting bosses. The first is that after you lose once, if you go back to the last save point before the boss (which apparently you can't do right now, bummer), you can usually adjust your equipment/ability set-up to counter whatever it was that owned the crap out of you. There's almost always equipment in every dungeon which should give you a hint of what kind of status-protection you need for the boss.
I find that later in the game the bosses aren't that more difficult. It's mostly just in the beginning that they're obnoxious.
Living Ice (Disc 3) was, in my opinion, the most difficult boss in the game, and the first time I saw a game over screen...or 4 game over screens. He's difficult in a very cheap way, though.
(SPOILER)This boss fight made me abhor the turn system that Lost Odyssey uses for a bit. There is nothing more frustrating than seeing that reflect go up before a slew of Grounda spells go off by your idiot party members, one after the other, with no way to stop them, completely weakening them or killing them so that, on his next turn, where he gets initiative even over item use, he can one-shot the entire party with All-Aquara.
I was pretty pissed off at this cheap shot the first time, but I didn't get really mad until I started trying to form strategies on the following turns, and having them foiled again and again by the constraints of the bad design choices of the turn system.
As an example, my first strategy of having my fastest caster cast dispel every turn so that, when he casted reflect, it would be dispelled before my other members' Grounda spells went off. This is the way I'd deal with reflect in any other game, but of course, this game does not allow allow reflect to even be selected if no buff exists on the enemy party.
Horrible design, but I've since gotten over it since the game doesn't often throw battles at you that showcase how incompetent the implementation of the turn system is.
sounds like someone's bitter xD
As far as I'm concerned, a battle system that slants things in favor of the bosses is a good thing. I'm sick of RPGs that are too easy.
Final Fantasy VII: Crisis Core came out today! Which people who are playing Lost Odyssey have also started to play FF VII: CC? I've cut down the number of games I play so I am not playing these although these are the best rpg's out around now that I am not buying.
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Recently beaten: Alundra 1, Final Fantasy VII: Crisis Core
Currently playing: Final Fantasy Tactics A2: Grimoire of the Rift, Final Fantasy I
Will play next: The Elder Scrolls IV: Oblivion, Mass Effect, Fallout 3(???)
*Last Update 7-25-2008
Oh, I'm always down for a good challenge, myself.
I don't mind dying four times or forty times on a challenging boss, provided the reason for my failures is due to the learning curve, or my own incompetence. Living Ice, however, is purely difficult due to careless design choices, which is not fun at all. If inflated difficulty due to bad design was fun, we'd all still be playing Kid Icarus.
The most depressing thing about Living Ice is that he's actually not hard at all if you just use a bunch of items on him at the end, which seems to be generally accepted as the best strategy at this point. I refused to use this strategy because there's no fun in tossing a bunch of items at him, and it circumvents the challenge that the developers were trying to create when they designed the boss. Unfortunately, this meant fighting with the shortcomings of the battle system, rather than the boss, or his intended difficulty intricacies.
Don't be fooled by the Gooch's lack of being good at his own games, the bosses are not difficult. The game is bloody brilliant though, and might as well be called Final Fantasy XI.
This is what FFXII should have been, but wasn't.
As for Sakaguchi losing to his own boss, it's not like the bugger pulled any surprises on him.
well I got the game a little while ago, and am not too far from beating, but when I awoke one morning, a month or so ago, my friend informed me of the three red rings that suddenly appeared on my 360..... yeah
so I havent played since then.
But overall it's a great game I enjoyed it up to this point, the system is a little different, and the graphics are great, the story as well. I only wish they'd make Kaim a little bit,,,, cooler?