I have been playing Oblivian quite abit lately and when I play it just amazes me on how much work it would have to take to create a world like Oblivian has.
It took me almost an hour and a half just to go from one end of one of the countries on the game to the other. And that is just one country (their are like seven or eight different countries within the continent of Tamriel that you can explore).
And it gets mind boggling when you think that they would have to create a picture from every single possible angle from every single possible distance on every single spot on the map.
I know that they use computers alot to help them out in it but you would still have to tell the computer what to make.
Does anybody know how they go about creating open-ended worlds. I would think it would take years just to create the map let alone any of the storylines or quests that make up the actual game.


 
			
			 
					
				 How do they go about creating open-ended worlds
 How do they go about creating open-ended worlds
					
				 
					
					
					
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			 Originally Posted by darkchrono
 Originally Posted by darkchrono
					
 
			 
					
						 
			
 
			 
			 
			

 
			 
			 There are thousands of them!
 There are thousands of them!
						



 
  
 
















 
			 However, Shadow of the Colossus had an absolutely immense map. Seriously huge. Of course, maybe that's just an illusion, since the World Map is actually the only area in the game, and thus, the world map may actually have less space taken up on areas than other games.
 However, Shadow of the Colossus had an absolutely immense map. Seriously huge. Of course, maybe that's just an illusion, since the World Map is actually the only area in the game, and thus, the world map may actually have less space taken up on areas than other games. 
