OOC: sorry but I meant to edit my post
If the game runs at 1080p then your looking at about 2-5GBs for one medium to large map. The Killzone 2 gameplay footage from the 07 trailer took place on a map that took up to 4GBs for just the demo.
Now consider this: If Killzone 2 has (lets say) 8-15 small-medium maps in multiplayer, thats probably 1.5-3GBs for just the map alone not counting the AI and players (I'm asuming that KZ2 will have bots like KZ did). Metal gear solid 4's size may have to do with the fact that most of the graphical effects and such were hand coded, not recycled techneques like PC and Xbox games (although Crysis is in a different leage in its own). If Kojima used one of the mass marketed game engines them chances are MGS4 wouldn't be nearly as big as it is. The only problem with that is that it would be some thing we've all seen before. But Konami always made the best games on both playstation and playstation 2 (silent hill, Xenosaga, Suikoden, MGS, all come to mind). I read an EGM review for MGS3 and a coment came up about the game broke new ground on the PS2's grahpical poential.
MGS 3: Snake Eater PS2 Review Index, MGS 3: Snake Eater Playstation 2 Reviews
MGS 3: Snake Eater PS2 Review Index, MGS 3: Snake Eater Playstation 2 Reviews
Coming back to the main topic, This only shows how far the PS3 could realy go and that Crysis could very well look and play just as good as it dose on PC. My biggest hope is that the Sandbox Editor can port Mods to the PS3 just like UT3 did.






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