I completely agree with this statement and its one of the reasons why I love XII so much. RPGs need to return to the exploration aspect of gaming. It doesn't have to be all story...
I don't mind turn based but I can't say I'm fond of Action RPGs, if only cause they are all basically button mashing. Yeah you could cast magic or use skills but its just as easy (and sometimes easier overall) just to smash X over and over to win every fight including boss fights... this goes back to my original statement of most RPGs lacking any real challenge...
I completely agree (looks at Arc the Lad and Secret of Mana)
I have this game and I absolutely love it! I'm a huge MegaTen fan actually and wish desperately for more mainstream RPG series to start taking notes on what they have accomplished.
This statement is why the genre is messed up... I know many play RPGs for story but fundamentally its still a game and a game should be something that engages and stimulates the player. When gameplay is reduced to a means to an end to get you from cutscene A to cutscene B (gives dirty looks to FFX and Xenosaga) then what is the point in playing it? Read the script on Gamefaqs and watch the cutscenes on YouTube if you care so much about story. Without gameplay and challenge, RPGs are nothing more than movies. If the player has to create their own challenge for a game in order to make it fun; then the developer has fundamentally failed at making a good game. You wouldn't do this to sports would you? Yeah its fun to add rules once in awhile but the basics of the game should be fun and challenging as well.