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Thread: Gameplay devices that need to stop now

  1. #16

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    Quote Originally Posted by Roto13 View Post
    They're annoying when you don't want to get into a battle because you're low on HP
    Oh no, I suck and almost got myself killed. I demand the game start being nice!

    Other then that though, I know what you mean. I don't really mind them myself though.

    I'm going with the whole "Search every little nook and cranny of a town to find everything" bit too though.

  2. #17

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    Quote Originally Posted by Realm25 View Post
    Taking away random battles is taking away tradition. I wont play an RPG unless it feels classic, and oldschool. Kingdom Hearts 1 and 2 are the only games that can get away with it. FF12 completely ruined the FF name, it was a complete shame to all RPG's, past and present, simply because it tried to be something it wasn't. I praise the random battles, and any other oldschool RPG elements, because without them all we're left with is utter trash.
    Random battles have nothing to do with amazing story telling o_O which is pretty much what rpgs were designed for. The novels of the video game world



  3. #18
    Fluttershy Recognized Member Ashi's Avatar
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    Quote Originally Posted by Realm25 View Post
    Taking away random battles is taking away tradition. I wont play an RPG unless it feels classic, and oldschool. Kingdom Hearts 1 and 2 are the only games that can get away with it. FF12 completely ruined the FF name, it was a complete shame to all RPG's, past and present, simply because it tried to be something it wasn't. I praise the random battles, and any other oldschool RPG elements, because without them all we're left with is utter trash.
    Even though I never really thought of myself as a person that "lives-by-tradition", I actually wasn't able to play FF12. I felt like I was playing an MMORPG, and I cannot even begin to explain why. Not that it's ultimately a bad thing, just something that would've taken more time to get used to than I was willing to give.

    While usually, I don't mind random encounters that badly, my entire family hates them. Especially in the games where you don't see the monsters (right - why call them random encounters if you see them?) because they consider the concept way too surprising. Of course, this is coming from my family members that enjoy survival/horror games above all else; so it isn't really convincing.

    As for me, I just wish all cinematic scenes are equipped with a skip button. I enjoyed the battle systems in the Xenosaga games and dislike watching cinematic scenes so I skipped them. If you ask me about the story or discuss something storywise, I won't know what you're talking about at all.

  4. #19
    Markusdot Markus. D's Avatar
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    Quote Originally Posted by Realm25 View Post
    Taking away random battles is taking away tradition. I wont play an RPG unless it feels classic, and oldschool. Kingdom Hearts 1 and 2 are the only games that can get away with it. FF12 completely ruined the FF name, it was a complete shame to all RPG's, past and present, simply because it tried to be something it wasn't. I praise the random battles, and any other oldschool RPG elements, because without them all we're left with is utter trash.
    It's exactly the same as those ones.

    Cept you have the ability to select auto-attack and there are no loading times between random encounters :]

    But I hated it because you could make it ALLLLLLL auto >_>

  5. #20
     Master of the Fork Cid's Knight Freya's Avatar
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    I liked in Legend of Dragoon where you had the little arrow above your head and it's change from green to yellow to red when you were about to get attacked. That prepared me for stupid fights.

    I hate slow text. But then I hate fast text too. You know when you are waiting like 5 minutes for the stupid box to fill with that NPCs dialogue when you just wanted to know where an inn was. But then the text that goes to fast like you read half the box and POOF next bit.:/

  6. #21
    praise the sun Nifleheim7's Avatar
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    "Interactive" Cutscenes is the worst thing ever created by mankind.
    They are completely pointless as they are and if it was necessary i would have even preferred some old fashion FMV's where i could focus my attention at the story.
    Hopefully they are just a gimmick,and like all gimmicks they will soon die away.

  7. #22
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    This seems fun... I'll just do RPGs for now...

    I want challenge. I am sick and tired of RPGs making boss fights the only real challenge in a game (and even that is stretching it cause even most boss fights are jokes nowadays) I know people play these games mainly for the story but its still a smurfing game people!!! I feel much more satisfied when I get to that next cutscene after a grueling challenge; than when I fought some worthless joke of a boss that was literally 5 rounds of me hitting Fight to win. I also don't believe in challenges being Extras. I don't want to fight the uber powerful, "I'm a smurfing god and now you DIE!" optional boss. I want the final boss to be like that boss. I don't want to have to wait until the end of the game to unlock the challenge. I want the whole package to be challenging and fun.

    Better rewards for beating optional bosses. I hate when you fight a powerful uber boss and the only thing you get is either a pat on the back (FFV and VIII) or uber weapons and equipment that are worthless cause you just defeated the only thing in the game worth using it on (FFVII, XII, and Wild ARMS). How about extra cutscenes or have it affect the ending instead?

    This one is specifically for Final Fantasy. The ability to skip summons or cinematic animations in battle. Its not hard SE... BoF and a host of other RPGs have done it. I don't need to see Bahamut's summon and animation over and over but forcing me to remove it by going into the config menu is a pain cause sometimes I do want to see it. Why can't you just give me the power to hit X or Start and just auto skip the animation?

  8. #23
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    Personally, I'm not too enamored with the old RPG battle system. I much prefer a move in the direction of more Action RPGs, that tends to be more interesting.

  9. #24
    Fluttershy Recognized Member Ashi's Avatar
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    Wolf Kanno: I know what you mean about the summon cut scenes. I used to read a book in between certain summon scenes... sort of defeats the purpose of playing a game, eh? I do believe, though, that one of the games has the option for those scenes to be skipped or shortened but I can't recall which.

    Behold the Void: Perhaps it is because of my family constantly making fun of the "random encounters" and the battle screen being different than the regular game screen, but I also find myself more interested in the action sub-genre of RPGs.

  10. #25
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    So what I conclude from this thread is that none of you like traditional RPGs (well, almost none of you). Modern simply are not role-playing games. I don't have a role to play; I watch a character play their role, which is NOT the same. There is certainly a place for Vaan and Balthier and Basch and their story, but there is ALSO a place for exploration-based and combat-based games. Unfortunately, most people are like you guys; they want to watch a very long movie that they get to waltz through.

    I don't want that. I want to explore and make meaningful decisions. I want to play the Gothic series and the Dragon Quest series and the old-school games like Breath of Fire (early series) where there is a "hero" but he has no personality, just a mission. His story is whatever I imagine it to be. The PC RPG genre rewards me to some degree (especially Gothic, but also things like Fallout and to a lesser degree the directly D&D-based games), but I miss it in the console genre. And this comes from one of the biggest Xenosaga fans you will ever see, so it's not like I don't also appreciate console movies. It's just that they are different genres, and the RPG genre has been replaced by the movie genre but had its name stolen and sullied.

    The things I think need to be removed from games are this? Probably nothing. There just needs to be a division between genres so that the new age "RPG" players don't get mad at the difficulty and complexity of actual RPGs and so that the old-school RPG players don't get frustrated by the simplicity and linearity of modern games.

    Actually, I'll add that the lack of world-map like areas to explore is what needs to "go." I miss exploring. Dragon Quest (the first) is a massive exploration, essentially. So is Final Fantasy (the first). What happened to things like this? Now I frequently can't even go back to towns once I've passed through them for their tiny story portion!

  11. #26
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    American game makers tend to have much stronger roleplaying game titles, Bioware especially. I like games with predefined characters that are plot-driven, but the combat system is archaic and can be moved away from and made more interesting.

  12. #27
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    I have no problem with random battles, it feels natural in the games that I've played and I have yet to get irritated for being in one. It actually annoyed me in Chrono Trigger when I had the option of avoiding battles and when I tried, only to have the damned monkeys attack me and kill me. That pissed me off.

    However, there is something that has really gotten on my nerves and that is this whole new "alchemy" thing that I've seen in my many JRPG's where you have to mix items and such to get even more "powerful" ones. Woo, lame. The first time I found it in a game, I let it slide, now it's just tiresome. I wish that would stop, I have no interest whatsoever mixing items to get other stuff.
    Anon say I. Photobucket

  13. #28
    I have one of these now Nominus Experse's Avatar
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    Fetch quests that act as nothing but a plot-mover or filler are abominations to the gaming world.
    ...

  14. #29
    Mold Anus Old Manus's Avatar
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    Enemies using explosive barrels as cover


    there was a picture here

  15. #30

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    I can deal with random encounters as long as the developers have put effort into other aspects of the gameplay. It's really not that big a deal, especially when the other most common encounter system in JRPGs isn't significantly better.

    I wish developers wouldn't make JRPGs so linear. JRPGs have always been fairly linear from a story progression point of view but at least they would give you a airship or something at some point and let you explore the world. Then FFX reared its ugly head and most JRPGs since seem to want to put you on one path with a few sidequests off to the side at the end. I'm not saying we should bring back world maps since that would be anti-progressive but we need to see more games that are designed like FFXII and DQVIII.

    I want challenge. I am sick and tired of RPGs making boss fights the only real challenge in a game (and even that is stretching it cause even most boss fights are jokes nowadays) I know people play these games mainly for the story but its still a smurfing game people!!! I feel much more satisfied when I get to that next cutscene after a grueling challenge; than when I fought some worthless joke of a boss that was literally 5 rounds of me hitting Fight to win. I also don't believe in challenges being Extras. I don't want to fight the uber powerful, "I'm a smurfing god and now you DIE!" optional boss. I want the final boss to be like that boss. I don't want to have to wait until the end of the game to unlock the challenge. I want the whole package to be challenging and fun.
    Find a copy of SMT Nocturne. If you go out of your way to complete the sidequests and fight all the optional bosses, you'll not only get a better ending but a new uber final boss to fight at the end. Also, unlike most other JRPGs, the game itself is genuinely difficult the whole way through.

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