Quote Originally Posted by Roogle View Post
Quote Originally Posted by Loony BoB View Post
I want people to have roles. Maybe they might not be fixed so that Aeris IS ALWAYS a mage, but fixed by choice, so that when you start a new game or find a new character, you can choose what role they take and they have to stick with it.
I agree. I think that characters have much better character development and characterization when they have a fixed role in gameplay. It is difficult to relate to someone that, in the storyline, claims that he is helpless, yet he can do anything and everything the second a battle hits the screen.

I think that games can greatly benefit from having their gameplay and storyline intertwined rather than separate. It can lead to the jarring of ideas between developers and players.
Xenosaga 3 actually did this. Each character had one of two paths to follow, and for the most part they were all good.

In addition they could do joint attacks with other members. (Though saddly these attacks depended on level, and not the paths you take your characters down.)

People should borrow and tweek that system for future games and expand upon it.