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Thread: Anyone else hate it when...

  1. #1

    Default Anyone else hate it when...

    you have too many magic types and you want to draw/refine a new magic?
    is worse wen every character has a full inventory
    jus wish you could discard it like in the earlier games

  2. #2
    Recognized Member Jessweeee♪'s Avatar
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    Sarangerel Qha (Twintania)
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    It's never a problem...I don't like to waste magic, so I just transfer it to a character who isn't in the party

    I've never had EVERYONE full before...

  3. #3

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    all my characters are full
    now im gonna have to get into loads of battles jus to use up the guff stuff

  4. #4
    Recognized Member Jessweeee♪'s Avatar
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    Well, you CAN discard it actually! Just press square in the Magic menu.

    Have you refined all of your low- and mid-level magic to -aga level?

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    What You Say? Recognized Member BG-57's Avatar
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    I always try to get 100 of the strongest available magic. Not so much for use as for junctioning. I've found that stocking up on things like Pain useful, because they can junction to several stats at once, so you can eliminate the magic they duplicate.

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    Recognized Member Jessweeee♪'s Avatar
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    Quote Originally Posted by BG-57 View Post
    I always try to get 100 of the strongest available magic. Not so much for use as for junctioning. I've found that stocking up on things like Pain useful, because they can junction to several stats at once, so you can eliminate the magic they duplicate.
    My Status-Defense is always Pain, Berserk, Confuse, and then whatever fourth one I need for a particular enemy n.n

    ...also 100 Ultima + 100 Full-Life on Elemental Defense is just awesome.

  7. #7

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    More like 100 Full Lifes on HP.
    The below sentence is true.
    The above sentence is false.

  8. #8
    Draw the Drapes Recognized Member rubah's Avatar
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    not if you have HP+80% ;D

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    Bolivar's Avatar
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    Default

    it only seems to be a problem end-game, but even then I find i can rearrange and discard certain spells so everyone can learn at least a few more types

  10. #10
    Fortune Teller Recognized Member Roogle's Avatar
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    Roose Dorvauldar (Gilgamesh)
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    I am not sure if I understand this particular topic. Does each character possess a limit to his magical inventory? If so, how many spells total are there versus how much in the inventory? I apologize for the question. I never found myself stocking or junctioning very much because I did not understand the junction system when I played through the game, and I ended up beating it by simply summoning Guardian Forces.
    I believe in the power of humanity.

  11. #11
    What You Say? Recognized Member BG-57's Avatar
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    Jessweeee♪, I'm with you there. Full elemental immunity is awesome. Plus by adding something like Flare to Elem-Def you can tip the balance into elemental absorption.

    Roogle, there is an upper limit to how many types of spells you can stock. Of course for each type you can have between 1-100. I'll go into my old save and look up the numbers for you.

    And while theoretically you can Devour your way out of needing to junction to boost many stats, it's not cost effective to do so (like in FFVII). You can easily beat the game without maxed stats.

  12. #12
    'Gabby Hayes' big Bart's Friend Milhouse's Avatar
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    I'm pretty sure you can discard magic in this game
    ...Geddit?

  13. #13
    What You Say? Recognized Member BG-57's Avatar
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    You can.

    I found a list of 49 spells:

    Aero
    Apocalypse
    Aura
    Berserk
    Bio
    Blind
    Blizzard
    Blizzara
    Blizzaga
    Break
    Confuse
    Cure
    Cura
    Curaga
    Death
    Demi
    Double
    Drain
    Esuna
    Fire
    Fira
    Firaga
    Flare
    Float
    Full-Life
    Haste
    Holy
    Life
    Meltdown
    Meteor
    Pain
    Protect
    Quake
    Reflect
    Regen
    Scan
    Shell
    Silence
    Sleep
    Slow
    Stop
    Thunder
    Thundara
    Thundaga
    Triple
    Tornado
    Ultima
    Water
    Zombie

    There are 32 spots for magic, so there are 17 spells that cannot be carried at any given time.

    But a lot of that is redundancy; there's no need to carry Fire if you have Fira, or Double when you have Triple. So once you get the ability, refine your lower magic into higher forms.
    Last edited by BG-57; 03-10-2008 at 08:43 PM.

  14. #14
    Draw the Drapes Recognized Member rubah's Avatar
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    Aero-> Tornado
    Fire-> Fira
    Fira-> Firaga
    Blizzard -> Blizzara
    Blizzara -> Blizzaga
    Thunder -> Thundara
    Thundara -> Thundaga
    Double -> Triple
    Aero-> Tornado
    Cure -> Cura
    Cura -> Curaga
    Blind-> Pain
    Bio-> Pain
    Silence-> Pain
    Slow-> Auto-Haste/+million% spd (for status protection. Why would you be casting slow anyways, it never hits anything >:[)
    Float-> Quake (as far as elemental protection goes; you won't really need the actual float spell if you have 100% absorption of earth damage anyways)
    Apocalypse-> You can't draw it until the last battle and you can't junction it unless you use a gameshark or whatever.

    and that's 17 8)

  15. #15
    What You Say? Recognized Member BG-57's Avatar
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    Apocalypse must give sweet junctions.

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