Kinda
AS you play the game you choose to fight the Noise enemies. After you kill an enemy, it gets added to the Noise list in your menu. Each enemy drops a different item on easy, normal, hard, ultimate difficulties. You can get ultimate after you already beat the game. The list also says the drop rates of the enemies. At any point in the game, you can choose to fight at any level lower than your actually are. For example, I am currently level 50, and until I ran into a boss that kept killing me in one hit, I had been fighting at level 1. Level really only affects your HP, so I bumped it up and now fight at level 10. Fighting at a lower level gives you more stars, which increase the drop rate of enemies. On top of that, you eventually can chain battles back to back, up to 4, until you beat the game then you can unlock chains of 16. So, I'm level 50, fighting at level 10. A single battle, I'll have a multiplier of 40, if I chain 2 3 or 4, I'll have 80, 120, 160 multipliers respectively. I almost always chain 4 battles together, and I am almost always guaranteed drops because of it, except for really rare drops. Also, as stated, the difficulty also changes exp gained.
Most important to take from this. Even though I rarely have difficulty on hard, choosing to fight at level 10.... there are times where I'll lower the difficulty to get a particular Pin drop, or just to see what the enemy drops on that difficulty. There is a lot of depth to this game, and I'm well past the point JKTrix was at, and there is plenty more than what he has stated there. Tons more in fact.
oh, and the bottom character only reacts to touch screen. Note that some touch screen moves are harder to do than others, and because of this, some of those types of attacks are useless compared to others. Most notable the scratch empty space pins, as many people have a hard time activating them. The main attack of any group of pins will most undoubtedly be slash through an enemy to attack(by choice of everyone), it's the bread and butter attack, though I've done some fights without it to complete tasks the game gave me.
EDIT: One very important thing to note for anyone playing is the second page of info for pins. This will tell you if a pin will evolve or not. You may have found that you mastered a pin and it did not evolve. This is because there are 3 ways a pin can evolve. Battle PP, Shut down PP, and Mingle PP. Most pins only evolve in one way, from one form of PP. Others can evolve down multiple routes, such as Shut Down PP evolving one way, and Mingle PP evolving another way. A few of my favorite pins evolved 3 or 4 times making the last form quite powerful. You can get more than 1 of basically any pin in the game, so don't fret if you mastered it when it could've evolved. You can get another one later.
(SPOILER)For Battle PP, obviously just stack 4 battles and fight, I get well over 100 a fight now.
For Shutdown PP, it works by how long your system is off for. 144 for 1 day, 72 for the 2nd day, 36 for the 3rd, 18 for the 4th, and 9 for 5th, 6th, and 7th. I personally will save, shut off, put the calender ahead 3 days, load, save, repeat until I evolve the pin I wanted to evolve.
For Mingle PP, I happen to have an old regular DS. For anyone else with the game that's mingling, it's an ESP'er connection, idk how much PP for that. My other DS I put into pictochat, and that's a civvie connection. 20 PP for each. Aliens are completely random, and I usually get 1 or 2 when I leave it on mingle when I sleep, 100 PP each. If I'm really in the need for mingle PP, I'll put my other DS in pictochat, and keep mingling, detecting civvie, then unmingling for 20 pp over and over.Of course, none of the evolutions are needed to beat the game, but they're all needed if you want to see some really cool powerful moves and get 100% of everything.
THE JACKAL








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