So it's only been about two years overdue, but I finally finished the next version of my EoFF-based javascript game: This is the Game V5.0.
Game: <a href="http://www.homemade-websites.com/javascriptgame">This is the Game</a>
Class skill level details: <a href="http://forums.eyesonff.com/general-chat/115371-game-v5-0-beta-finally-ready.html#post2443005">clicky clicky</a>
Beware, it's only in beta version right now. I've tested it pretty well, but I'm sure there will be some kinks and snags that I missed. I'm also open to comments, suggestions and the like to make the game more enjoyable (Besides multiple enemy battles, don't even ask Marc. ). The help section is under construction, but I wanted to get this game out in the open and have folks hammer on it so any bugs I missed can get cleaned up, so feel free to ask questions in this thread as there isn't a proper help section yet.
For those of you that have no clue what I'm referring to, here's the archived thread that shows the history/background of the game: http://forums.eyesonff.com/general-a...me-v4-1-a.html
So hop in and have fun!
<b>ATTENTION:</b>Because you now have accounts in this game, which allow you to save your characters, the passwords to those accounts are stored in the db, which I have access to. I won't be taking anyone's passwords from there, but if you don't feel comfortable using a typical password, don't trust me, etc... please use a unique password for your account that you don't use anywhere else.
EDIT: *crosses fingers nothing breaks in first five minutes...*
EDIT2: The thread title should read: "This is the Game" V5.0 (Beta) finally ready
<b>Update work items</b>
* Life and life experience become max life and max life expereince
* Include inns in towns to restore life
* Investigate adding Cleric-style class
* Investigate adding status ailments
* No account/character name minimum
* Allow spaces in account/character name
* Remove Game Over screen and allow easier restart
* Improve alignment risk/reward ratio
* Save and Take shortcut keys
* No special tiles on outside of world map screens
* Change world map screens where towns reside on to be easier (70/30 plains/forest ratio)
* Move quest items to Quest Items panel